/external/deqp/modules/gles3/performance/ |
D | es3pTextureFormatTests.cpp | 58 { "rgba32ui", GL_RGBA32UI, }, in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fFboTestCase.cpp | 162 case GL_RGBA32UI: in isRequiredFormat() 285 case GL_RGBA32UI: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 444 { "rgba32ui", GL_RGBA32UI, }, in init() 560 { "rgba32ui", GL_RGBA32UI, } in init()
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D | es31fFboColorbufferTests.cpp | 274 GL_RGBA32UI, in init()
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D | es31fInternalFormatQueryTests.cpp | 407 { "rgba32ui", GL_RGBA32UI, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fNegativeBufferApiTests.cpp | 305 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in read_pixels_fbo_format_mismatch() 567 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in clear_bufferuiv() 1401 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in blit_framebuffer() 1425 …ctx.glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NU… in blit_framebuffer()
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D | es31fTextureLevelStateQueryTests.cpp | 304 internalFormat == GL_RGBA32UI; in isColorRenderableFormat() 348 internalFormat == GL_RGBA32UI; in isTextureBufferFormat() 598 GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI, in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 80 case GL_RGBA32UI: in isRequiredFormat() 1371 GL_RGBA32UI, in init()
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D | es31fFboTestUtil.cpp | 490 case GL_RGBA32UI: return "rgba32ui"; in getFormatName()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 185 GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI in test() 251 { GL_RGBA32UI, 32, 32, 32, 32 } in test()
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D | es3fFboTestCase.cpp | 157 case GL_RGBA32UI: in isRequiredFormat() 278 case GL_RGBA32UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 212 { "rgba32ui", GL_RGBA32UI, true }, in init()
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D | es3fNegativeBufferApiTests.cpp | 261 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 459 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 1139 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 1163 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init() 1167 … glTexImage2D (GL_TEXTURE_2D, 0, GL_RGBA32UI, 32, 32, 0, GL_RGBA_INTEGER, GL_UNSIGNED_INT, NULL); in init()
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D | es3fFboCompletenessTests.cpp | 53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
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D | es3fPixelBufferObjectTests.cpp | 640 GL_RGBA32UI, in init()
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D | es3fReadPixelsTests.cpp | 233 GLU_CHECK_CALL(glRenderbufferStorage(GL_RENDERBUFFER, GL_RGBA32UI, m_width, m_height)); in clearColor()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 66 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_INT, GL_RGBA32UI); in BuildFormatMap() 855 case GL_RGBA32UI: in ValidateTextureFormatType() 914 case GL_UNSIGNED_INT: VALIDATE_INTERNALFORMAT(GL_RGBA32UI) in ValidateTextureFormatType() 1089 case GL_RGBA32UI: in IsColorRenderable() 1142 case GL_RGBA32UI: in IsDepthRenderable() 1200 case GL_RGBA32UI: in IsStencilRenderable() 1567 case GL_RGBA32UI: return sw::FORMAT_A32B32G32R32UI; in ConvertRenderbufferFormat()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 86 case GL_RGBA32UI: in _mesa_get_shader_image_format() 390 case GL_RGBA32UI: in _mesa_is_shader_image_format_supported()
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D | copyimage.c | 401 case GL_RGBA32UI: in compressed_format_compatible()
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D | textureview.c | 124 {GL_VIEW_CLASS_128_BITS, GL_RGBA32UI},
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D | glformats.c | 2936 if (internalFormat != GL_RGBA32UI) in _mesa_es3_error_check_format_and_type() 3677 case GL_RGBA32UI: in _mesa_is_es3_color_renderable()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 158 case FMT_CASE(RGBA, UNSIGNED_INT32): return GL_RGBA32UI; in getInternalFormat() 482 case GL_RGBA32UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT32); in mapGLInternalFormat() 608 case GL_RGBA32UI: in isGLInternalColorFormatFilterable() 1113 case GL_RGBA32UI: in getRenderableBitsES3()
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D | gluStrUtil.inl | 828 case GL_RGBA32UI: return "GL_RGBA32UI"; 1678 case GL_RGBA32UI: return "GL_RGBA32UI";
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 861 case GL_RGBA32UI: in SelectInternalFormat() 1028 case GL_RGBA32UI: in ComputePixelSize() 1657 case GL_RGBA32UI: in loadImageData()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 287 return GL_RGBA32UI; in internal_format() 1527 srcFormat = st_choose_format(st, GL_RGBA32UI, GL_NONE, in st_CopyPixels()
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