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Searched refs:GL_RGBA8UI (Results 1 – 25 of 56) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fIndexedStateQueryTests.cpp518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate()
774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate()
781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate()
[all …]
Des31fFboTestCase.cpp167 case GL_RGBA8UI: in isRequiredFormat()
290 case GL_RGBA8UI: in getMinimumSampleCount()
Des31fTextureFormatTests.cpp450 { "rgba8ui", GL_RGBA8UI, }, in init()
558 { "rgba8ui", GL_RGBA8UI, }, in init()
Des31fFboColorbufferTests.cpp279 GL_RGBA8UI, in init()
Des31fInternalFormatQueryTests.cpp403 { "rgba8ui", GL_RGBA8UI, FormatSamplesCase::FORMAT_INT }, in init()
Des31fUniformLocationTests.cpp482 return GL_RGBA8UI; in getTextureFormat()
504 if (format == GL_RGBA8I || format == GL_RGBA8UI) in createTexture()
Des31fTextureLevelStateQueryTests.cpp292 internalFormat == GL_RGBA8UI || in isColorRenderableFormat()
346 internalFormat == GL_RGBA8UI || in isTextureBufferFormat()
597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
Des31fShaderFramebufferFetchTests.cpp85 case GL_RGBA8UI: in isRequiredFormat()
1376 GL_RGBA8UI, in init()
Des31fFboTestUtil.cpp496 case GL_RGBA8UI: return "rgba8ui"; in getFormatName()
/external/deqp/modules/gles3/performance/
Des3pTextureCountTests.cpp61 { "rgba8ui", GL_RGBA8UI }, in init()
Des3pTextureFormatTests.cpp64 { "rgba8ui", GL_RGBA8UI, }, in init()
/external/deqp/modules/gles3/functional/
Des3fRboStateQueryTests.cpp184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test()
247 { GL_RGBA8UI, 8, 8, 8, 8 }, in test()
Des3fFboTestCase.cpp162 case GL_RGBA8UI: in isRequiredFormat()
283 case GL_RGBA8UI: in getMinimumSampleCount()
Des3fInternalFormatQueryTests.cpp208 { "rgba8ui", GL_RGBA8UI, true }, in init()
Des3fShaderTextureFunctionTests.cpp1417 …static const TextureSpec tex2DUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNear… in init()
1421 …static const TextureSpec tex2DMipmapUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, sampler… in init()
1429 …static const TextureSpec tex2DTexelFetchUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samp… in init()
1434 …static const TextureSpec texCubeUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 1, samplerN… in init()
1438 …static const TextureSpec texCubeMipmapUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 9, sam… in init()
1446 …static const TextureSpec tex2DArrayUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 1, sampl… in init()
1450 …static const TextureSpec tex2DArrayMipmapUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, s… in init()
1458 …static const TextureSpec tex2DArrayTexelFetchUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, … in init()
1463 …static const TextureSpec tex3DUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 1, samplerNeares… in init()
1467 …static const TextureSpec tex3DMipmapUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerNe… in init()
[all …]
Des3fFboCompletenessTests.cpp53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
Des3fPixelBufferObjectTests.cpp634 GL_RGBA8UI, in init()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp62 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI); in BuildFormatMap()
849 case GL_RGBA8UI: in ValidateTextureFormatType()
910 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8UI) in ValidateTextureFormatType()
1083 case GL_RGBA8UI: in IsColorRenderable()
1136 case GL_RGBA8UI: in IsDepthRenderable()
1194 case GL_RGBA8UI: in IsStencilRenderable()
1550 case GL_RGBA8UI: return sw::FORMAT_A8B8G8R8UI; in ConvertRenderbufferFormat()
/external/mesa3d/src/mesa/main/
Dshaderimage.c95 case GL_RGBA8UI: in _mesa_get_shader_image_format()
392 case GL_RGBA8UI: in _mesa_is_shader_image_format_supported()
Dtextureview.c146 {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
/external/deqp/framework/opengl/
DgluTextureUtil.cpp166 case FMT_CASE(RGBA, UNSIGNED_INT8): return GL_RGBA8UI; in getInternalFormat()
490 case GL_RGBA8UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()
604 case GL_RGBA8UI: in isGLInternalColorFormatFilterable()
1118 case GL_RGBA8UI: in getRenderableBitsES3()
DgluStrUtil.inl836 case GL_RGBA8UI: return "GL_RGBA8UI";
1686 case GL_RGBA8UI: return "GL_RGBA8UI";
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderTextureFunctionTests.cpp2852 …static const TextureSpec tex2DUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNear… in init()
2856 …static const TextureSpec tex2DMipmapUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, sampler… in init()
2864 …static const TextureSpec tex2DTexelFetchUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samp… in init()
2869 …static const TextureSpec texCubeUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 1, samplerN… in init()
2873 …static const TextureSpec texCubeMipmapUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 9, sam… in init()
2881 …static const TextureSpec tex2DArrayUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 1, sampl… in init()
2885 …static const TextureSpec tex2DArrayMipmapUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, s… in init()
2893 …static const TextureSpec tex2DArrayTexelFetchUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, … in init()
2898 …static const TextureSpec tex3DUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 1, samplerNeares… in init()
2902 …static const TextureSpec tex3DMipmapUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerNe… in init()
[all …]
/external/deqp/modules/glshared/
DglsScissorTests.cpp735 case GL_RGBA8UI: return Color(u); in getBaseColor()
753 case GL_RGBA8UI: return Color(u); in getMainColor()
779 retval.colorFmt = GL_RGBA8UI; in getBufferFormat()
/external/swiftshader/src/OpenGL/common/
DImage.cpp773 case GL_RGBA8UI: in SelectInternalFormat()
962 case GL_RGBA8UI: in ComputePixelSize()
1384 case GL_RGBA8UI: in loadImageData()

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