/external/deqp/modules/gles31/functional/ |
D | es31fIndexedStateQueryTests.cpp | 518 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 525 gl.glBindImageTexture(ndxB, *textureB, 0, GL_FALSE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 582 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 589 gl.glBindImageTexture(ndxB, *textureB, 2, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 646 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 653 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 710 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 717 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_ONLY, GL_RGBA8UI); in iterate() 774 gl.glBindImageTexture(ndxA, *textureA, 0, GL_FALSE, 0, GL_READ_ONLY, GL_RGBA8UI); in iterate() 781 gl.glBindImageTexture(ndxB, *textureB, 0, GL_TRUE, 2, GL_READ_WRITE, GL_RGBA8UI); in iterate() [all …]
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D | es31fFboTestCase.cpp | 167 case GL_RGBA8UI: in isRequiredFormat() 290 case GL_RGBA8UI: in getMinimumSampleCount()
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D | es31fTextureFormatTests.cpp | 450 { "rgba8ui", GL_RGBA8UI, }, in init() 558 { "rgba8ui", GL_RGBA8UI, }, in init()
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D | es31fFboColorbufferTests.cpp | 279 GL_RGBA8UI, in init()
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D | es31fInternalFormatQueryTests.cpp | 403 { "rgba8ui", GL_RGBA8UI, FormatSamplesCase::FORMAT_INT }, in init()
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D | es31fUniformLocationTests.cpp | 482 return GL_RGBA8UI; in getTextureFormat() 504 if (format == GL_RGBA8I || format == GL_RGBA8UI) in createTexture()
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D | es31fTextureLevelStateQueryTests.cpp | 292 internalFormat == GL_RGBA8UI || in isColorRenderableFormat() 346 internalFormat == GL_RGBA8UI || in isTextureBufferFormat() 597 …GL_RGB8I, GL_RGB8UI, GL_RGB16I, GL_RGB16UI, GL_RGB32I, GL_RGB32UI, GL_RGBA8I, GL_RGBA8UI, GL_RGBA1… in generateInternalFormatTextureGenerationGroup()
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D | es31fShaderFramebufferFetchTests.cpp | 85 case GL_RGBA8UI: in isRequiredFormat() 1376 GL_RGBA8UI, in init()
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D | es31fFboTestUtil.cpp | 496 case GL_RGBA8UI: return "rgba8ui"; in getFormatName()
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/external/deqp/modules/gles3/performance/ |
D | es3pTextureCountTests.cpp | 61 { "rgba8ui", GL_RGBA8UI }, in init()
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D | es3pTextureFormatTests.cpp | 64 { "rgba8ui", GL_RGBA8UI, }, in init()
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/external/deqp/modules/gles3/functional/ |
D | es3fRboStateQueryTests.cpp | 184 GL_RG8I, GL_RG8UI, GL_RG16I, GL_RG16UI, GL_RG32I, GL_RG32UI, GL_RGBA8I, GL_RGBA8UI, in test() 247 { GL_RGBA8UI, 8, 8, 8, 8 }, in test()
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D | es3fFboTestCase.cpp | 162 case GL_RGBA8UI: in isRequiredFormat() 283 case GL_RGBA8UI: in getMinimumSampleCount()
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D | es3fInternalFormatQueryTests.cpp | 208 { "rgba8ui", GL_RGBA8UI, true }, in init()
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D | es3fShaderTextureFunctionTests.cpp | 1417 …static const TextureSpec tex2DUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNear… in init() 1421 …static const TextureSpec tex2DMipmapUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, sampler… in init() 1429 …static const TextureSpec tex2DTexelFetchUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samp… in init() 1434 …static const TextureSpec texCubeUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 1, samplerN… in init() 1438 …static const TextureSpec texCubeMipmapUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 9, sam… in init() 1446 …static const TextureSpec tex2DArrayUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 1, sampl… in init() 1450 …static const TextureSpec tex2DArrayMipmapUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, s… in init() 1458 …static const TextureSpec tex2DArrayTexelFetchUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, … in init() 1463 …static const TextureSpec tex3DUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 1, samplerNeares… in init() 1467 …static const TextureSpec tex3DMipmapUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerNe… in init() [all …]
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D | es3fFboCompletenessTests.cpp | 53 GL_RGBA8I, GL_RGBA8UI, GL_RGBA16I, GL_RGBA16UI, GL_RGBA32I, GL_RGBA32UI,
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D | es3fPixelBufferObjectTests.cpp | 634 GL_RGBA8UI, in init()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 62 InsertFormatMapping(&map, GL_RGBA_INTEGER, GL_UNSIGNED_BYTE, GL_RGBA8UI); in BuildFormatMap() 849 case GL_RGBA8UI: in ValidateTextureFormatType() 910 case GL_UNSIGNED_BYTE: VALIDATE_INTERNALFORMAT(GL_RGBA8UI) in ValidateTextureFormatType() 1083 case GL_RGBA8UI: in IsColorRenderable() 1136 case GL_RGBA8UI: in IsDepthRenderable() 1194 case GL_RGBA8UI: in IsStencilRenderable() 1550 case GL_RGBA8UI: return sw::FORMAT_A8B8G8R8UI; in ConvertRenderbufferFormat()
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/external/mesa3d/src/mesa/main/ |
D | shaderimage.c | 95 case GL_RGBA8UI: in _mesa_get_shader_image_format() 392 case GL_RGBA8UI: in _mesa_is_shader_image_format_supported()
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D | textureview.c | 146 {GL_VIEW_CLASS_32_BITS, GL_RGBA8UI},
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 166 case FMT_CASE(RGBA, UNSIGNED_INT8): return GL_RGBA8UI; in getInternalFormat() 490 case GL_RGBA8UI: return TextureFormat(TextureFormat::RGBA, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat() 604 case GL_RGBA8UI: in isGLInternalColorFormatFilterable() 1118 case GL_RGBA8UI: in getRenderableBitsES3()
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D | gluStrUtil.inl | 836 case GL_RGBA8UI: return "GL_RGBA8UI"; 1686 case GL_RGBA8UI: return "GL_RGBA8UI";
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/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 2852 …static const TextureSpec tex2DUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 1, samplerNear… in init() 2856 …static const TextureSpec tex2DMipmapUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, sampler… in init() 2864 …static const TextureSpec tex2DTexelFetchUint (TEXTURETYPE_2D, GL_RGBA8UI, 256, 256, 1, 9, samp… in init() 2869 …static const TextureSpec texCubeUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 1, samplerN… in init() 2873 …static const TextureSpec texCubeMipmapUint (TEXTURETYPE_CUBE_MAP, GL_RGBA8UI, 256, 256, 1, 9, sam… in init() 2881 …static const TextureSpec tex2DArrayUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 1, sampl… in init() 2885 …static const TextureSpec tex2DArrayMipmapUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, 8, s… in init() 2893 …static const TextureSpec tex2DArrayTexelFetchUint (TEXTURETYPE_2D_ARRAY, GL_RGBA8UI, 128, 128, 4, … in init() 2898 …static const TextureSpec tex3DUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 1, samplerNeares… in init() 2902 …static const TextureSpec tex3DMipmapUint (TEXTURETYPE_3D, GL_RGBA8UI, 64, 32, 32, 7, samplerNe… in init() [all …]
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/external/deqp/modules/glshared/ |
D | glsScissorTests.cpp | 735 case GL_RGBA8UI: return Color(u); in getBaseColor() 753 case GL_RGBA8UI: return Color(u); in getMainColor() 779 retval.colorFmt = GL_RGBA8UI; in getBufferFormat()
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 773 case GL_RGBA8UI: in SelectInternalFormat() 962 case GL_RGBA8UI: in ComputePixelSize() 1384 case GL_RGBA8UI: in loadImageData()
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