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Searched refs:GL_RG_INTEGER (Results 1 – 21 of 21) sorted by relevance

/external/swiftshader/src/OpenGL/common/
DImage.cpp516 case GL_RG_INTEGER: in ConvertFormatType()
718 case GL_RG_INTEGER: in SelectInternalFormat()
758 case GL_RG_INTEGER: in SelectInternalFormat()
798 case GL_RG_INTEGER: in SelectInternalFormat()
816 case GL_RG_INTEGER: in SelectInternalFormat()
836 case GL_RG_INTEGER: in SelectInternalFormat()
854 case GL_RG_INTEGER: in SelectInternalFormat()
925 case GL_RG_INTEGER: return sizeof(char) * 2; in ComputePixelSize()
955 case GL_RG_INTEGER: return sizeof(unsigned char) * 2; in ComputePixelSize()
977 case GL_RG_INTEGER: return sizeof(short) * 2; in ComputePixelSize()
[all …]
/external/swiftshader/src/OpenGL/libGLESv2/
DFramebuffer.cpp525 case sw::FORMAT_G8R8I: return GL_RG_INTEGER; in getImplementationColorReadFormat()
526 case sw::FORMAT_G8R8UI: return GL_RG_INTEGER; in getImplementationColorReadFormat()
527 case sw::FORMAT_G16R16I: return GL_RG_INTEGER; in getImplementationColorReadFormat()
528 case sw::FORMAT_G16R16UI: return GL_RG_INTEGER; in getImplementationColorReadFormat()
529 case sw::FORMAT_G32R32I: return GL_RG_INTEGER; in getImplementationColorReadFormat()
530 case sw::FORMAT_G32R32UI: return GL_RG_INTEGER; in getImplementationColorReadFormat()
Dutilities.cpp92 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI); in BuildFormatMap()
93 InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I); in BuildFormatMap()
94 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI); in BuildFormatMap()
95 InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I); in BuildFormatMap()
96 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI); in BuildFormatMap()
97 InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I); in BuildFormatMap()
161 case GL_RG_INTEGER: in GetSizedInternalFormat()
804 case GL_RG_INTEGER: in ValidateTextureFormatType()
957 case GL_RG_INTEGER: in ValidateTextureFormatType()
DlibGLESv3.cpp136 InsertFormatMapping(map, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE); in BuildFormatMap3D()
137 InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE); in BuildFormatMap3D()
138 InsertFormatMapping(map, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT); in BuildFormatMap3D()
139 InsertFormatMapping(map, GL_RG16I, GL_RG_INTEGER, GL_SHORT); in BuildFormatMap3D()
140 InsertFormatMapping(map, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT); in BuildFormatMap3D()
141 InsertFormatMapping(map, GL_RG32I, GL_RG_INTEGER, GL_INT); in BuildFormatMap3D()
234 case GL_RG_INTEGER: in ValidateFormat3D()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/
DPVRTTextureAPI.cpp434 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat()
466 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat()
526 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat()
558 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat()
601 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat()
640 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat()
/external/mesa3d/src/mesa/main/
Dglformats.c186 case GL_RG_INTEGER: in get_map_idx()
393 case GL_RG_INTEGER: in _mesa_components_in_format()
614 case GL_RG_INTEGER: in _mesa_is_enum_format_unsized()
794 case GL_RG_INTEGER: in _mesa_is_enum_format_signed_int()
1152 case GL_RG_INTEGER: in _mesa_is_color_format()
1467 case GL_RG_INTEGER: in _mesa_unpack_format_to_base_format()
1511 return GL_RG_INTEGER; in _mesa_base_format_to_integer_format()
2098 case GL_RG_INTEGER: in _mesa_error_check_format_and_type()
3123 case GL_RG_INTEGER: in _mesa_es3_error_check_format_and_type()
3356 case GL_RG_INTEGER: in get_swizzle_from_gl_format()
Dformats.c1889 return format == GL_RG_INTEGER && type == GL_BYTE && !swapBytes; in _mesa_format_matches_format_and_type()
1897 return format == GL_RG_INTEGER && type == GL_SHORT && !swapBytes; in _mesa_format_matches_format_and_type()
1905 return format == GL_RG_INTEGER && type == GL_INT && !swapBytes; in _mesa_format_matches_format_and_type()
1914 return format == GL_RG_INTEGER && type == GL_UNSIGNED_BYTE && !swapBytes; in _mesa_format_matches_format_and_type()
1924 return format == GL_RG_INTEGER && type == GL_UNSIGNED_SHORT && !swapBytes; in _mesa_format_matches_format_and_type()
1934 return format == GL_RG_INTEGER && type == GL_UNSIGNED_INT && !swapBytes; in _mesa_format_matches_format_and_type()
Dframebuffer.c756 case GL_RG_INTEGER: in renderbuffer_exists()
/external/deqp/framework/opengl/
DgluTextureUtil.cpp77 case TextureFormat::RG: format = isInt ? GL_RG_INTEGER : GL_RG; break; in getTransferFormat()
450 case GL_RG_INTEGER: return TextureFormat(TextureFormat::RG, mapGLChannelType(dataType, false)); in mapGLTransferFormat()
DgluStrUtil.inl822 case GL_RG_INTEGER: return "GL_RG_INTEGER";
1672 case GL_RG_INTEGER: return "GL_RG_INTEGER";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h691 #define GL_RG_INTEGER 0x8228 macro
/external/mesa3d/include/GLES3/
Dgl3.h880 #define GL_RG_INTEGER 0x8228 macro
Dgl31.h880 #define GL_RG_INTEGER 0x8228 macro
Dgl32.h880 #define GL_RG_INTEGER 0x8228 macro
/external/swiftshader/include/GLES3/
Dgl3.h882 #define GL_RG_INTEGER 0x8228 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl373 #define GL_RG_INTEGER 0x8228 macro
/external/deqp/modules/gles3/functional/
Des3fIntegerStateQueryTests.cpp2531 GL_RG, GL_RG_INTEGER, GL_RED, GL_RED_INTEGER in test()
/external/swiftshader/include/GL/
Dglcorearb.h1195 #define GL_RG_INTEGER 0x8228 macro
Dglext.h1079 #define GL_RG_INTEGER 0x8228 macro
/external/mesa3d/include/GL/
Dglcorearb.h1211 #define GL_RG_INTEGER 0x8228 macro
Dglext.h1095 #define GL_RG_INTEGER 0x8228 macro