/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 516 case GL_RG_INTEGER: in ConvertFormatType() 718 case GL_RG_INTEGER: in SelectInternalFormat() 758 case GL_RG_INTEGER: in SelectInternalFormat() 798 case GL_RG_INTEGER: in SelectInternalFormat() 816 case GL_RG_INTEGER: in SelectInternalFormat() 836 case GL_RG_INTEGER: in SelectInternalFormat() 854 case GL_RG_INTEGER: in SelectInternalFormat() 925 case GL_RG_INTEGER: return sizeof(char) * 2; in ComputePixelSize() 955 case GL_RG_INTEGER: return sizeof(unsigned char) * 2; in ComputePixelSize() 977 case GL_RG_INTEGER: return sizeof(short) * 2; in ComputePixelSize() [all …]
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Framebuffer.cpp | 525 case sw::FORMAT_G8R8I: return GL_RG_INTEGER; in getImplementationColorReadFormat() 526 case sw::FORMAT_G8R8UI: return GL_RG_INTEGER; in getImplementationColorReadFormat() 527 case sw::FORMAT_G16R16I: return GL_RG_INTEGER; in getImplementationColorReadFormat() 528 case sw::FORMAT_G16R16UI: return GL_RG_INTEGER; in getImplementationColorReadFormat() 529 case sw::FORMAT_G32R32I: return GL_RG_INTEGER; in getImplementationColorReadFormat() 530 case sw::FORMAT_G32R32UI: return GL_RG_INTEGER; in getImplementationColorReadFormat()
|
D | utilities.cpp | 92 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_BYTE, GL_RG8UI); in BuildFormatMap() 93 InsertFormatMapping(&map, GL_RG_INTEGER, GL_BYTE, GL_RG8I); in BuildFormatMap() 94 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_SHORT, GL_RG16UI); in BuildFormatMap() 95 InsertFormatMapping(&map, GL_RG_INTEGER, GL_SHORT, GL_RG16I); in BuildFormatMap() 96 InsertFormatMapping(&map, GL_RG_INTEGER, GL_UNSIGNED_INT, GL_RG32UI); in BuildFormatMap() 97 InsertFormatMapping(&map, GL_RG_INTEGER, GL_INT, GL_RG32I); in BuildFormatMap() 161 case GL_RG_INTEGER: in GetSizedInternalFormat() 804 case GL_RG_INTEGER: in ValidateTextureFormatType() 957 case GL_RG_INTEGER: in ValidateTextureFormatType()
|
D | libGLESv3.cpp | 136 InsertFormatMapping(map, GL_RG8UI, GL_RG_INTEGER, GL_UNSIGNED_BYTE); in BuildFormatMap3D() 137 InsertFormatMapping(map, GL_RG8I, GL_RG_INTEGER, GL_BYTE); in BuildFormatMap3D() 138 InsertFormatMapping(map, GL_RG16UI, GL_RG_INTEGER, GL_UNSIGNED_SHORT); in BuildFormatMap3D() 139 InsertFormatMapping(map, GL_RG16I, GL_RG_INTEGER, GL_SHORT); in BuildFormatMap3D() 140 InsertFormatMapping(map, GL_RG32UI, GL_RG_INTEGER, GL_UNSIGNED_INT); in BuildFormatMap3D() 141 InsertFormatMapping(map, GL_RG32I, GL_RG_INTEGER, GL_INT); in BuildFormatMap3D() 234 case GL_RG_INTEGER: in ValidateFormat3D()
|
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES3/ |
D | PVRTTextureAPI.cpp | 434 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat() 466 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat() 526 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat() 558 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat() 601 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat() 640 glFormat = GL_RG_INTEGER; in PVRTGetOGLES3TextureFormat()
|
/external/mesa3d/src/mesa/main/ |
D | glformats.c | 186 case GL_RG_INTEGER: in get_map_idx() 393 case GL_RG_INTEGER: in _mesa_components_in_format() 614 case GL_RG_INTEGER: in _mesa_is_enum_format_unsized() 794 case GL_RG_INTEGER: in _mesa_is_enum_format_signed_int() 1152 case GL_RG_INTEGER: in _mesa_is_color_format() 1467 case GL_RG_INTEGER: in _mesa_unpack_format_to_base_format() 1511 return GL_RG_INTEGER; in _mesa_base_format_to_integer_format() 2098 case GL_RG_INTEGER: in _mesa_error_check_format_and_type() 3123 case GL_RG_INTEGER: in _mesa_es3_error_check_format_and_type() 3356 case GL_RG_INTEGER: in get_swizzle_from_gl_format()
|
D | formats.c | 1889 return format == GL_RG_INTEGER && type == GL_BYTE && !swapBytes; in _mesa_format_matches_format_and_type() 1897 return format == GL_RG_INTEGER && type == GL_SHORT && !swapBytes; in _mesa_format_matches_format_and_type() 1905 return format == GL_RG_INTEGER && type == GL_INT && !swapBytes; in _mesa_format_matches_format_and_type() 1914 return format == GL_RG_INTEGER && type == GL_UNSIGNED_BYTE && !swapBytes; in _mesa_format_matches_format_and_type() 1924 return format == GL_RG_INTEGER && type == GL_UNSIGNED_SHORT && !swapBytes; in _mesa_format_matches_format_and_type() 1934 return format == GL_RG_INTEGER && type == GL_UNSIGNED_INT && !swapBytes; in _mesa_format_matches_format_and_type()
|
D | framebuffer.c | 756 case GL_RG_INTEGER: in renderbuffer_exists()
|
/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 77 case TextureFormat::RG: format = isInt ? GL_RG_INTEGER : GL_RG; break; in getTransferFormat() 450 case GL_RG_INTEGER: return TextureFormat(TextureFormat::RG, mapGLChannelType(dataType, false)); in mapGLTransferFormat()
|
D | gluStrUtil.inl | 822 case GL_RG_INTEGER: return "GL_RG_INTEGER"; 1672 case GL_RG_INTEGER: return "GL_RG_INTEGER";
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 691 #define GL_RG_INTEGER 0x8228 macro
|
/external/mesa3d/include/GLES3/ |
D | gl3.h | 880 #define GL_RG_INTEGER 0x8228 macro
|
D | gl31.h | 880 #define GL_RG_INTEGER 0x8228 macro
|
D | gl32.h | 880 #define GL_RG_INTEGER 0x8228 macro
|
/external/swiftshader/include/GLES3/ |
D | gl3.h | 882 #define GL_RG_INTEGER 0x8228 macro
|
/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 373 #define GL_RG_INTEGER 0x8228 macro
|
/external/deqp/modules/gles3/functional/ |
D | es3fIntegerStateQueryTests.cpp | 2531 GL_RG, GL_RG_INTEGER, GL_RED, GL_RED_INTEGER in test()
|
/external/swiftshader/include/GL/ |
D | glcorearb.h | 1195 #define GL_RG_INTEGER 0x8228 macro
|
D | glext.h | 1079 #define GL_RG_INTEGER 0x8228 macro
|
/external/mesa3d/include/GL/ |
D | glcorearb.h | 1211 #define GL_RG_INTEGER 0x8228 macro
|
D | glext.h | 1095 #define GL_RG_INTEGER 0x8228 macro
|