Searched refs:GL_SAMPLER_2D_ARRAY (Results 1 – 17 of 17) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 191 case GL_SAMPLER_2D_ARRAY: in UniformComponentCount() 268 case GL_SAMPLER_2D_ARRAY: in UniformComponentType() 317 case GL_SAMPLER_2D_ARRAY: in IsSamplerUniform() 361 case GL_SAMPLER_2D_ARRAY: in VariableRowCount()
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D | Program.cpp | 1108 case GL_SAMPLER_2D_ARRAY: in applyUniforms() 1689 case GL_SAMPLER_2D_ARRAY: samplersVS[index].textureType = TEXTURE_2D_ARRAY; break; in defineUniform() 1724 case GL_SAMPLER_2D_ARRAY: samplersPS[index].textureType = TEXTURE_2D_ARRAY; break; in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 87 DECL_TYPE(sampler2DArray, GL_SAMPLER_2D_ARRAY, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_2…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 879 case GL_SAMPLER_2D_ARRAY: return TYPE_SAMPLER_2D_ARRAY; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 982 case GL_SAMPLER_2D_ARRAY: return "GL_SAMPLER_2D_ARRAY";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 624 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 797 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
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D | gl31.h | 797 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
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D | gl32.h | 797 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 799 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1066 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1653 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_ARRAY, 1, GL_F… in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3438 return GL_SAMPLER_2D_ARRAY; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1076 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
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D | glext.h | 957 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1076 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
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D | glext.h | 957 #define GL_SAMPLER_2D_ARRAY 0x8DC1 macro
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