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Searched refs:GL_SAMPLER_2D_ARRAY_SHADOW (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp194 case GL_SAMPLER_2D_ARRAY_SHADOW: in UniformComponentCount()
271 case GL_SAMPLER_2D_ARRAY_SHADOW: in UniformComponentType()
320 case GL_SAMPLER_2D_ARRAY_SHADOW: in IsSamplerUniform()
364 case GL_SAMPLER_2D_ARRAY_SHADOW: in VariableRowCount()
DProgram.cpp1111 case GL_SAMPLER_2D_ARRAY_SHADOW: in applyUniforms()
1688 case GL_SAMPLER_2D_ARRAY_SHADOW: in defineUniform()
1723 case GL_SAMPLER_2D_ARRAY_SHADOW: in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h122 DECL_TYPE(sampler2DArrayShadow, GL_SAMPLER_2D_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp887 case GL_SAMPLER_2D_ARRAY_SHADOW: return TYPE_SAMPLER_2D_ARRAY_SHADOW; in getDataTypeFromGLType()
DgluStrUtil.inl983 case GL_SAMPLER_2D_ARRAY_SHADOW: return "GL_SAMPLER_2D_ARRAY_SHADOW";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h625 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/mesa3d/include/GLES3/
Dgl3.h798 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
Dgl31.h798 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
Dgl32.h798 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/swiftshader/include/GLES3/
Dgl3.h800 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1070 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1654 …", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_ARRAY_SHADOW, 1, GL… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3448 return GL_SAMPLER_2D_ARRAY_SHADOW; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1078 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
Dglext.h959 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
/external/mesa3d/include/GL/
Dglcorearb.h1078 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro
Dglext.h959 #define GL_SAMPLER_2D_ARRAY_SHADOW 0x8DC4 macro