Searched refs:GL_SAMPLER_2D_SHADOW (Results 1 – 17 of 17) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 192 case GL_SAMPLER_2D_SHADOW: in UniformComponentCount() 269 case GL_SAMPLER_2D_SHADOW: in UniformComponentType() 318 case GL_SAMPLER_2D_SHADOW: in IsSamplerUniform() 362 case GL_SAMPLER_2D_SHADOW: in VariableRowCount()
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D | Program.cpp | 1109 case GL_SAMPLER_2D_SHADOW: in applyUniforms() 1676 case GL_SAMPLER_2D_SHADOW: in defineUniform() 1711 case GL_SAMPLER_2D_SHADOW: in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 119 DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 884 case GL_SAMPLER_2D_SHADOW: return TYPE_SAMPLER_2D_SHADOW; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 981 case GL_SAMPLER_2D_SHADOW: return "GL_SAMPLER_2D_SHADOW";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 561 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 734 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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D | gl31.h | 734 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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D | gl32.h | 734 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 736 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 855 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1652 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_SHADOW, 1, GL_F… in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3444 return GL_SAMPLER_2D_SHADOW; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 754 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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D | glext.h | 624 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 754 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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D | glext.h | 624 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
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