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Searched refs:GL_SAMPLER_2D_SHADOW (Results 1 – 17 of 17) sorted by relevance

/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp192 case GL_SAMPLER_2D_SHADOW: in UniformComponentCount()
269 case GL_SAMPLER_2D_SHADOW: in UniformComponentType()
318 case GL_SAMPLER_2D_SHADOW: in IsSamplerUniform()
362 case GL_SAMPLER_2D_SHADOW: in VariableRowCount()
DProgram.cpp1109 case GL_SAMPLER_2D_SHADOW: in applyUniforms()
1676 case GL_SAMPLER_2D_SHADOW: in defineUniform()
1711 case GL_SAMPLER_2D_SHADOW: in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h119 DECL_TYPE(sampler2DShadow, GL_SAMPLER_2D_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp884 case GL_SAMPLER_2D_SHADOW: return TYPE_SAMPLER_2D_SHADOW; in getDataTypeFromGLType()
DgluStrUtil.inl981 case GL_SAMPLER_2D_SHADOW: return "GL_SAMPLER_2D_SHADOW";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h561 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/external/mesa3d/include/GLES3/
Dgl3.h734 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
Dgl31.h734 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
Dgl32.h734 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/external/swiftshader/include/GLES3/
Dgl3.h736 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl855 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1652 … "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_2D_SHADOW, 1, GL_F… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3444 return GL_SAMPLER_2D_SHADOW; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h754 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
Dglext.h624 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
/external/mesa3d/include/GL/
Dglcorearb.h754 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro
Dglext.h624 #define GL_SAMPLER_2D_SHADOW 0x8B62 macro