Searched refs:GL_SAMPLER_3D (Results 1 – 15 of 15) sorted by relevance
/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 84 DECL_TYPE(sampler3D, GL_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_3…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 880 case GL_SAMPLER_3D: return TYPE_SAMPLER_3D; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 979 case GL_SAMPLER_3D: return "GL_SAMPLER_3D";
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/external/deqp/modules/gles31/functional/ |
D | es31fLayoutBindingTests.cpp | 1196 case GL_SAMPLER_3D: in getSamplerTexCoordType() 1313 case GL_SAMPLER_3D: in getSamplerTexCoordType() 2282 …g with " + test.descPostfix).c_str(), test.shaderType, test.testType, GL_SAMPLER_3D, GL_TEXTURE_3D… in init() 2302 …ing " + test.descPostfix).c_str(), test.shaderType, test.testType, test.errorType, GL_SAMPLER_3D)); in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 560 #define GL_SAMPLER_3D 0x8B5F macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 733 #define GL_SAMPLER_3D 0x8B5F macro
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D | gl31.h | 733 #define GL_SAMPLER_3D 0x8B5F macro
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D | gl32.h | 733 #define GL_SAMPLER_3D 0x8B5F macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 735 #define GL_SAMPLER_3D 0x8B5F macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 852 #define GL_SAMPLER_3D 0x8B5F macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1650 …{ "sampler3D", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_3D, … in test()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 751 #define GL_SAMPLER_3D 0x8B5F macro
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D | glext.h | 621 #define GL_SAMPLER_3D 0x8B5F macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 751 #define GL_SAMPLER_3D 0x8B5F macro
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D | glext.h | 621 #define GL_SAMPLER_3D 0x8B5F macro
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