/external/swiftshader/src/OpenGL/libGL/ |
D | utilities.cpp | 36 case GL_SAMPLER_CUBE: in UniformComponentCount() 81 case GL_SAMPLER_CUBE: in UniformComponentType() 124 case GL_SAMPLER_CUBE: in VariableRowCount()
|
D | Program.cpp | 596 targetUniform->type == GL_SAMPLER_CUBE) in setUniform1iv() 928 case GL_SAMPLER_CUBE: in applyUniforms() 1313 if(type == GL_SAMPLER_2D || type == GL_SAMPLER_CUBE) in defineUniform() 1324 samplersVS[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; in defineUniform() 1338 samplersPS[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; in defineUniform() 1734 targetUniform->type == GL_SAMPLER_CUBE) in applyUniform1iv() 1756 targetUniform->type == GL_SAMPLER_CUBE) in applyUniform1iv()
|
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 188 case GL_SAMPLER_CUBE: in UniformComponentCount() 265 case GL_SAMPLER_CUBE: in UniformComponentType() 314 case GL_SAMPLER_CUBE: in IsSamplerUniform() 358 case GL_SAMPLER_CUBE: in VariableRowCount()
|
D | Program.cpp | 1105 case GL_SAMPLER_CUBE: in applyUniforms() 1681 case GL_SAMPLER_CUBE: samplersVS[index].textureType = TEXTURE_CUBE; break; in defineUniform() 1716 case GL_SAMPLER_CUBE: samplersPS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
|
/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 85 DECL_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_C…
|
/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 877 case GL_SAMPLER_CUBE: return TYPE_SAMPLER_CUBE; in getDataTypeFromGLType()
|
D | gluStrUtil.inl | 980 case GL_SAMPLER_CUBE: return "GL_SAMPLER_CUBE";
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 393 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/mesa3d/include/GLES2/ |
D | gl2.h | 326 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/swiftshader/include/GLES2/ |
D | gl2.h | 326 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 417 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/deqp/modules/gles2/functional/ |
D | es2fShaderStateQueryTests.cpp | 1342 …, "", "float(textureCube(uniformValue, vec3(0.0, 0.0, 0.0)).r)", GL_SAMPLER_CUBE, 1, GL_FA… in test()
|
/external/mesa3d/include/GLES3/ |
D | gl3.h | 326 #define GL_SAMPLER_CUBE 0x8B60 macro
|
D | gl31.h | 326 #define GL_SAMPLER_CUBE 0x8B60 macro
|
D | gl32.h | 326 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/swiftshader/include/GLES3/ |
D | gl3.h | 326 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 853 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1651 …", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_CUBE, 1, GL_FA… in test()
|
/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3424 return GL_SAMPLER_CUBE; in glVariableType()
|
/external/swiftshader/include/GL/ |
D | glcorearb.h | 752 #define GL_SAMPLER_CUBE 0x8B60 macro
|
D | glext.h | 622 #define GL_SAMPLER_CUBE 0x8B60 macro
|
/external/mesa3d/include/GL/ |
D | glcorearb.h | 752 #define GL_SAMPLER_CUBE 0x8B60 macro
|
D | glext.h | 622 #define GL_SAMPLER_CUBE 0x8B60 macro
|