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Searched refs:GL_SAMPLER_CUBE (Results 1 – 23 of 23) sorted by relevance

/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp36 case GL_SAMPLER_CUBE: in UniformComponentCount()
81 case GL_SAMPLER_CUBE: in UniformComponentType()
124 case GL_SAMPLER_CUBE: in VariableRowCount()
DProgram.cpp596 targetUniform->type == GL_SAMPLER_CUBE) in setUniform1iv()
928 case GL_SAMPLER_CUBE: in applyUniforms()
1313 if(type == GL_SAMPLER_2D || type == GL_SAMPLER_CUBE) in defineUniform()
1324 samplersVS[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; in defineUniform()
1338 samplersPS[index].textureType = (type == GL_SAMPLER_CUBE) ? TEXTURE_CUBE : TEXTURE_2D; in defineUniform()
1734 targetUniform->type == GL_SAMPLER_CUBE) in applyUniform1iv()
1756 targetUniform->type == GL_SAMPLER_CUBE) in applyUniform1iv()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp188 case GL_SAMPLER_CUBE: in UniformComponentCount()
265 case GL_SAMPLER_CUBE: in UniformComponentType()
314 case GL_SAMPLER_CUBE: in IsSamplerUniform()
358 case GL_SAMPLER_CUBE: in VariableRowCount()
DProgram.cpp1105 case GL_SAMPLER_CUBE: in applyUniforms()
1681 case GL_SAMPLER_CUBE: samplersVS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
1716 case GL_SAMPLER_CUBE: samplersPS[index].textureType = TEXTURE_CUBE; break; in defineUniform()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h85 DECL_TYPE(samplerCube, GL_SAMPLER_CUBE, GLSL_TYPE_SAMPLER, GLSL_SAMPLER_DIM_C…
/external/deqp/framework/opengl/
DgluShaderUtil.cpp877 case GL_SAMPLER_CUBE: return TYPE_SAMPLER_CUBE; in getDataTypeFromGLType()
DgluStrUtil.inl980 case GL_SAMPLER_CUBE: return "GL_SAMPLER_CUBE";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h393 #define GL_SAMPLER_CUBE 0x8B60 macro
/external/mesa3d/include/GLES2/
Dgl2.h326 #define GL_SAMPLER_CUBE 0x8B60 macro
/external/swiftshader/include/GLES2/
Dgl2.h326 #define GL_SAMPLER_CUBE 0x8B60 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h417 #define GL_SAMPLER_CUBE 0x8B60 macro
/external/deqp/modules/gles2/functional/
Des2fShaderStateQueryTests.cpp1342 …, "", "float(textureCube(uniformValue, vec3(0.0, 0.0, 0.0)).r)", GL_SAMPLER_CUBE, 1, GL_FA… in test()
/external/mesa3d/include/GLES3/
Dgl3.h326 #define GL_SAMPLER_CUBE 0x8B60 macro
Dgl31.h326 #define GL_SAMPLER_CUBE 0x8B60 macro
Dgl32.h326 #define GL_SAMPLER_CUBE 0x8B60 macro
/external/swiftshader/include/GLES3/
Dgl3.h326 #define GL_SAMPLER_CUBE 0x8B60 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl853 #define GL_SAMPLER_CUBE 0x8B60 macro
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1651 …", "", "highp", "", "float(textureSize(uniformValue,0).r)", GL_SAMPLER_CUBE, 1, GL_FA… in test()
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3424 return GL_SAMPLER_CUBE; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h752 #define GL_SAMPLER_CUBE 0x8B60 macro
Dglext.h622 #define GL_SAMPLER_CUBE 0x8B60 macro
/external/mesa3d/include/GL/
Dglcorearb.h752 #define GL_SAMPLER_CUBE 0x8B60 macro
Dglext.h622 #define GL_SAMPLER_CUBE 0x8B60 macro