Searched refs:GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW (Results 1 – 10 of 10) sorted by relevance
123 DECL_TYPE(samplerCubeArrayShadow, GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, GLSL_TYPE_SAMPLER, GLSL_SAMPLER…
313 …{ GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW, "uniform highp samplerCubeArrayShadow u_sampler", "texture(u… in getInfos()
888 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: return TYPE_SAMPLER_CUBE_ARRAY_SHADOW; in getDataTypeFromGLType()
1019 case GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW: return "GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW";
1265 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
1712 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
1713 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
1660 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
1732 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro
1679 #define GL_SAMPLER_CUBE_MAP_ARRAY_SHADOW 0x900D macro