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Searched refs:GL_SAMPLES_PASSED (Results 1 – 9 of 9) sorted by relevance

/external/mesa3d/src/mesa/main/
Dcondrender.c100 if ((q->Target != GL_SAMPLES_PASSED && in _mesa_BeginConditionalRender()
Dqueryobj.c289 case GL_SAMPLES_PASSED: in _mesa_CreateQueries()
658 case GL_SAMPLES_PASSED: in _mesa_GetQueryIndexediv()
/external/deqp/framework/opengl/
DgluStateReset.cpp1092 queryTargets[numTargets++] = GL_SAMPLES_PASSED; in resetStateGLCore()
DgluStrUtil.inl1461 case GL_SAMPLES_PASSED: return "GL_SAMPLES_PASSED";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl781 #define GL_SAMPLES_PASSED 0x8914 macro
/external/swiftshader/include/GL/
Dglcorearb.h645 #define GL_SAMPLES_PASSED 0x8914 macro
Dglext.h496 #define GL_SAMPLES_PASSED 0x8914 macro
/external/mesa3d/include/GL/
Dglcorearb.h645 #define GL_SAMPLES_PASSED 0x8914 macro
Dglext.h496 #define GL_SAMPLES_PASSED 0x8914 macro