Searched refs:GL_SAMPLES_PASSED (Results 1 – 9 of 9) sorted by relevance
100 if ((q->Target != GL_SAMPLES_PASSED && in _mesa_BeginConditionalRender()
289 case GL_SAMPLES_PASSED: in _mesa_CreateQueries()658 case GL_SAMPLES_PASSED: in _mesa_GetQueryIndexediv()
1092 queryTargets[numTargets++] = GL_SAMPLES_PASSED; in resetStateGLCore()
1461 case GL_SAMPLES_PASSED: return "GL_SAMPLES_PASSED";
781 #define GL_SAMPLES_PASSED 0x8914 macro
645 #define GL_SAMPLES_PASSED 0x8914 macro
496 #define GL_SAMPLES_PASSED 0x8914 macro