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Searched refs:GL_SAMPLE_SHADING (Results 1 – 14 of 14) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fSampleShadingTests.cpp85 verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, false, m_verifier); in iterate()
92 gl.glEnable(GL_SAMPLE_SHADING); in iterate()
93 verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, true, m_verifier); in iterate()
95 gl.glDisable(GL_SAMPLE_SHADING); in iterate()
96 verifyStateBoolean(result, gl, GL_SAMPLE_SHADING, false, m_verifier); in iterate()
306 gl.disable(GL_SAMPLE_SHADING); in setShadingValue()
317 gl.enable(GL_SAMPLE_SHADING); in setShadingValue()
342 gl.disable(GL_SAMPLE_SHADING); in postDraw()
Des31fBooleanStateQueryTests.cpp147 … { "sample_shading", "SAMPLE_SHADING", GL_SAMPLE_SHADING, false, glu::ApiType::es(3, 2)}, in init()
Des31fSampleVariableTests.cpp950 gl.enable(GL_SAMPLE_SHADING); in preDraw()
964 gl.disable(GL_SAMPLE_SHADING); in postDraw()
1095 gl.enable(GL_SAMPLE_SHADING); in preDraw()
1109 gl.disable(GL_SAMPLE_SHADING); in postDraw()
/external/mesa3d/src/mesa/main/
Denable.c827 case GL_SAMPLE_SHADING: in _mesa_set_enable()
1634 case GL_SAMPLE_SHADING: in _mesa_IsEnabled()
/external/deqp/framework/opengl/
DgluStrUtil.inl483 case GL_SAMPLE_SHADING: return "GL_SAMPLE_SHADING";
1349 case GL_SAMPLE_SHADING: return "GL_SAMPLE_SHADING";
DgluStateReset.cpp570 gl.disable(GL_SAMPLE_SHADING); in resetStateES()
/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c299 _mesa_set_enable(ctx, GL_SAMPLE_SHADING, GL_TRUE); in setup_glsl_msaa_blit_shader()
Dmeta.c777 _mesa_set_enable(ctx, GL_SAMPLE_SHADING, GL_FALSE); in _mesa_meta_begin()
1163 _mesa_set_enable(ctx, GL_SAMPLE_SHADING, save_ms->SampleShading); in _mesa_meta_end()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl919 #define GL_SAMPLE_SHADING 0x8C36 macro
/external/mesa3d/include/GLES3/
Dgl32.h1617 #define GL_SAMPLE_SHADING 0x8C36 macro
/external/swiftshader/include/GL/
Dglcorearb.h1705 #define GL_SAMPLE_SHADING 0x8C36 macro
Dglext.h1652 #define GL_SAMPLE_SHADING 0x8C36 macro
/external/mesa3d/include/GL/
Dglcorearb.h1724 #define GL_SAMPLE_SHADING 0x8C36 macro
Dglext.h1671 #define GL_SAMPLE_SHADING 0x8C36 macro