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Searched refs:GL_SATURATE_BIT_ATI (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/swrast/
Ds_atifragshader.c158 GLint has_sat = mod & GL_SATURATE_BIT_ATI; in apply_dst_mod()
161 mod &= ~GL_SATURATE_BIT_ATI; in apply_dst_mod()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_fragshader.c273 GLuint sat = inst->DstReg[optype].dstMod & GL_SATURATE_BIT_ATI; in r200UpdateFSArith()
276 dstmod &= ~GL_SATURATE_BIT_ATI; in r200UpdateFSArith()
/external/mesa3d/src/mesa/main/
Datifragshader.c116 if (mod & GL_SATURATE_BIT_ATI) in create_dst_mod_str()
587 GLuint modtemp = dstMod & ~GL_SATURATE_BIT_ATI; in _mesa_FragmentOpXATI()
/external/mesa3d/src/mesa/state_tracker/
Dst_atifs_to_tgsi.c260 GLuint scale = dstMod & ~GL_SATURATE_BIT_ATI; in emit_dstmod()
291 if (dstMod & GL_SATURATE_BIT_ATI) { in emit_dstmod()
/external/swiftshader/include/GL/
Dglext.h5365 #define GL_SATURATE_BIT_ATI 0x00000040 macro
/external/mesa3d/include/GL/
Dglext.h6057 #define GL_SATURATE_BIT_ATI 0x00000040 macro