Searched refs:GL_SHADER_IMAGE_ACCESS_BARRIER_BIT (Results 1 – 13 of 13) sorted by relevance
77 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | in _mesa_MemoryBarrierByRegion()
86 if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) in st_MemoryBarrier()
1486 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in runCommand()2714 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()2855 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in readWorkImage()
1222 glLog.glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()1473 glLog.glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
1410 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
1836 tcu::Format::BitDesc(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"),
29 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
1292 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
2140 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
2087 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
2163 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
2110 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro