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Searched refs:GL_SHADER_IMAGE_ACCESS_BARRIER_BIT (Results 1 – 13 of 13) sorted by relevance

/external/mesa3d/src/mesa/main/
Dbarrier.c77 GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | in _mesa_MemoryBarrierByRegion()
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_texturebarrier.c86 if (barriers & GL_SHADER_IMAGE_ACCESS_BARRIER_BIT) in st_MemoryBarrier()
/external/deqp/modules/gles31/functional/
Des31fSynchronizationTests.cpp1486 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in runCommand()
2714 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
2855 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in readWorkImage()
Des31fShaderImageLoadStoreTests.cpp1222 glLog.glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
1473 glLog.glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
Des31fBasicComputeShaderTests.cpp1410 gl.memoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT); in iterate()
/external/deqp/framework/opengl/
DgluStrUtil.inl1836 tcu::Format::BitDesc(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT, "GL_SHADER_IMAGE_ACCESS_BARRIER_BIT"),
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl29 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/external/mesa3d/include/GLES3/
Dgl31.h1292 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
Dgl32.h1292 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/external/swiftshader/include/GL/
Dglcorearb.h2140 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
Dglext.h2087 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
/external/mesa3d/include/GL/
Dglcorearb.h2163 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro
Dglext.h2110 #define GL_SHADER_IMAGE_ACCESS_BARRIER_BIT 0x00000020 macro