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Searched refs:GL_SHADING_LANGUAGE_VERSION (Results 1 – 24 of 24) sorted by relevance

/external/deqp/modules/gles2/functional/
Des2fStringQueryTests.cpp100 const char* string = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION); in init()
/external/deqp/modules/gles3/
Dtes3InfoTests.cpp135 …text, "shading_language_version", "Shading Language Version String", GL_SHADING_LANGUAGE_VERSION)); in init()
/external/deqp/modules/gles2/
Dtes2InfoTests.cpp135 …text, "shading_language_version", "Shading Language Version String", GL_SHADING_LANGUAGE_VERSION)); in init()
/external/deqp/modules/gles31/
Dtes31InfoTests.cpp135 …text, "shading_language_version", "Shading Language Version String", GL_SHADING_LANGUAGE_VERSION)); in init()
/external/deqp/modules/gles3/functional/
Des3fStringQueryTests.cpp109 const char* string = (const char*)glGetString(GL_SHADING_LANGUAGE_VERSION); in init()
/external/mesa3d/src/mesa/main/
Dgetstring.c145 case GL_SHADING_LANGUAGE_VERSION: in _mesa_GetString()
/external/deqp/framework/platform/null/
DtcuNullRenderContext.cpp456 case GL_SHADING_LANGUAGE_VERSION: return (const glw::GLubyte*)ctx->shadingLanguageVersion.c_str(); in glGetString()
/external/deqp/framework/opengl/
DgluES3PlusWrapperContext.cpp193 …case GL_SHADING_LANGUAGE_VERSION: return (const glw::GLubyte*)context->shadingLanguageVersion.c_st… in getString()
DgluStrUtil.inl1406 case GL_SHADING_LANGUAGE_VERSION: return "GL_SHADING_LANGUAGE_VERSION";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h277 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/mesa3d/include/GLES2/
Dgl2.h235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/swiftshader/include/GLES2/
Dgl2.h235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h301 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/mesa3d/include/GLES3/
Dgl3.h235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
Dgl31.h235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
Dgl32.h235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/swiftshader/include/GLES3/
Dgl3.h235 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl876 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp3549 case GL_SHADING_LANGUAGE_VERSION: in GetString()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp3048 case GL_SHADING_LANGUAGE_VERSION: in glGetString()
/external/swiftshader/include/GL/
Dglcorearb.h767 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
Dglext.h637 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
/external/mesa3d/include/GL/
Dglcorearb.h767 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro
Dglext.h637 #define GL_SHADING_LANGUAGE_VERSION 0x8B8C macro