/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 72 case GL_STENCIL_BACK_FUNC: return "GL_STENCIL_BACK_FUNC"; 1102 case GL_STENCIL_BACK_FUNC: return "GL_STENCIL_BACK_FUNC";
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/external/deqp/modules/gles2/functional/ |
D | es2fIntegerStateQueryTests.cpp | 1168 m_verifier->verifyInteger(m_testCtx, GL_STENCIL_BACK_FUNC, stencilfuncValues[ndx]); in test() 2141 …ier->getTestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_BACK)… in init() 2142 …ier->getTestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT… in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 185 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fIntegerStateQueryTests.cpp | 1448 m_verifier->verifyInteger(m_testCtx, GL_STENCIL_BACK_FUNC, stencilfuncValues[ndx]); in test() 2890 …ier->getTestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_BACK)… in init() 2891 …ier->getTestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT… in init()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 1310 case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break; in getIntegerv() 1537 case GL_STENCIL_BACK_FUNC: in getQueryParameterInfo()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 209 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1904 …case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; return t… in getIntegerv() 2452 case GL_STENCIL_BACK_FUNC: in getQueryParameterInfo()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 216 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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D | gl31.h | 165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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D | gl32.h | 165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 701 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 703 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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D | glext.h | 573 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 703 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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D | glext.h | 573 #define GL_STENCIL_BACK_FUNC 0x8800 macro
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