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Searched refs:GL_STENCIL_BACK_FUNC (Results 1 – 19 of 19) sorted by relevance

/external/deqp/framework/opengl/
DgluStrUtil.inl72 case GL_STENCIL_BACK_FUNC: return "GL_STENCIL_BACK_FUNC";
1102 case GL_STENCIL_BACK_FUNC: return "GL_STENCIL_BACK_FUNC";
/external/deqp/modules/gles2/functional/
Des2fIntegerStateQueryTests.cpp1168 m_verifier->verifyInteger(m_testCtx, GL_STENCIL_BACK_FUNC, stencilfuncValues[ndx]); in test()
2141 …ier->getTestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_BACK)… in init()
2142 …ier->getTestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT… in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h185 #define GL_STENCIL_BACK_FUNC 0x8800 macro
/external/deqp/modules/gles3/functional/
Des3fIntegerStateQueryTests.cpp1448 m_verifier->verifyInteger(m_testCtx, GL_STENCIL_BACK_FUNC, stencilfuncValues[ndx]); in test()
2890 …ier->getTestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_BACK)… in init()
2891 …ier->getTestNamePostfix()).c_str(), "STENCIL_FUNC (separate)", GL_STENCIL_BACK_FUNC, GL_FRONT… in init()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1310 case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; break; in getIntegerv()
1537 case GL_STENCIL_BACK_FUNC: in getQueryParameterInfo()
/external/mesa3d/include/GLES2/
Dgl2.h165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
/external/swiftshader/include/GLES2/
Dgl2.h165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h209 #define GL_STENCIL_BACK_FUNC 0x8800 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1904 …case GL_STENCIL_BACK_FUNC: *params = mState.stencilBackFunc; return t… in getIntegerv()
2452 case GL_STENCIL_BACK_FUNC: in getQueryParameterInfo()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h216 { GL_STENCIL_BACK_FUNC, CONTEXT_ENUM(Stencil.Function[1]), NO_EXTRA },
/external/mesa3d/include/GLES3/
Dgl3.h165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
Dgl31.h165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
Dgl32.h165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
/external/swiftshader/include/GLES3/
Dgl3.h165 #define GL_STENCIL_BACK_FUNC 0x8800 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl701 #define GL_STENCIL_BACK_FUNC 0x8800 macro
/external/swiftshader/include/GL/
Dglcorearb.h703 #define GL_STENCIL_BACK_FUNC 0x8800 macro
Dglext.h573 #define GL_STENCIL_BACK_FUNC 0x8800 macro
/external/mesa3d/include/GL/
Dglcorearb.h703 #define GL_STENCIL_BACK_FUNC 0x8800 macro
Dglext.h573 #define GL_STENCIL_BACK_FUNC 0x8800 macro