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Searched refs:GL_STENCIL_BACK_PASS_DEPTH_FAIL (Results 1 – 19 of 19) sorted by relevance

/external/deqp/framework/opengl/
DgluStrUtil.inl74 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
1106 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
/external/deqp/modules/gles2/functional/
Des2fIntegerStateQueryTests.cpp1087 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
1126 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
2122 …IL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/external/deqp/modules/gles3/functional/
Des3fIntegerStateQueryTests.cpp1366 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
1406 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp()
2871 …IL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
/external/swiftshader/src/OpenGL/libGL/
DContext.cpp1317 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break; in getIntegerv()
1541 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in getQueryParameterInfo()
/external/mesa3d/include/GLES2/
Dgl2.h167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/external/swiftshader/include/GLES2/
Dgl2.h167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h211 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp1911 …case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; return t… in getIntegerv()
2456 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in getQueryParameterInfo()
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h221 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
/external/mesa3d/include/GLES3/
Dgl3.h167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
Dgl31.h167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
Dgl32.h167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/external/swiftshader/include/GLES3/
Dgl3.h167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl703 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/external/swiftshader/include/GL/
Dglcorearb.h705 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
Dglext.h575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
/external/mesa3d/include/GL/
Dglcorearb.h705 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
Dglext.h575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro