Searched refs:GL_STENCIL_BACK_PASS_DEPTH_FAIL (Results 1 – 19 of 19) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 74 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return "GL_STENCIL_BACK_PASS_DEPTH_FAIL"; 1106 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: return "GL_STENCIL_BACK_PASS_DEPTH_FAIL";
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/external/deqp/modules/gles2/functional/ |
D | es2fIntegerStateQueryTests.cpp | 1087 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp() 1126 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp() 2122 …IL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/ |
D | gl2.h | 187 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fIntegerStateQueryTests.cpp | 1366 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp() 1406 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in SetStencilOp() 2871 …IL", GL_STENCIL_PASS_DEPTH_FAIL, "STENCIL_BACK_PASS_DEPTH_FAIL", GL_STENCIL_BACK_PASS_DEPTH_FAIL }, in init()
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/external/swiftshader/src/OpenGL/libGL/ |
D | Context.cpp | 1317 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; break; in getIntegerv() 1541 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in getQueryParameterInfo()
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/external/mesa3d/include/GLES2/ |
D | gl2.h | 167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/external/swiftshader/include/GLES2/ |
D | gl2.h | 167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 211 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Context.cpp | 1911 …case GL_STENCIL_BACK_PASS_DEPTH_FAIL: *params = mState.stencilBackPassDepthFail; return t… in getIntegerv() 2456 case GL_STENCIL_BACK_PASS_DEPTH_FAIL: in getQueryParameterInfo()
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/external/mesa3d/prebuilt-intermediates/main/ |
D | get_hash.h | 221 { GL_STENCIL_BACK_PASS_DEPTH_FAIL, CONTEXT_ENUM(Stencil.ZFailFunc[1]), NO_EXTRA },
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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D | gl31.h | 167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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D | gl32.h | 167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 167 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 703 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 705 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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D | glext.h | 575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 705 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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D | glext.h | 575 #define GL_STENCIL_BACK_PASS_DEPTH_FAIL 0x8802 macro
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