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Searched refs:GL_STENCIL_INDEX8 (Results 1 – 25 of 49) sorted by relevance

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/external/swiftshader/src/OpenGL/libGL/
Dutilities.cpp378 case GL_STENCIL_INDEX8: in IsColorRenderable()
396 case GL_STENCIL_INDEX8: in IsDepthRenderable()
414 case GL_STENCIL_INDEX8: in IsStencilRenderable()
697 case GL_STENCIL_INDEX8: in ConvertRenderbufferFormat()
DRenderbuffer.cpp473 format = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function in Stencilbuffer()
483 format = GL_STENCIL_INDEX8; // If the renderbuffer parameters are queried, the calling function in Stencilbuffer()
/external/deqp/modules/gles2/functional/
Des2fFboCompletenessTests.cpp67 GL_STENCIL_INDEX8,
134 GL_STENCIL_INDEX8,
Des2fRboStateQueryTests.cpp260 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 1, 1); in test()
/external/deqp/modules/gles31/functional/
Des31fFboTestCase.cpp203 case GL_STENCIL_INDEX8: in isRequiredFormat()
317 case GL_STENCIL_INDEX8: in getMinimumSampleCount()
Des31fInternalFormatQueryTests.cpp82 …if (!isES32 && isTextureTarget && m_internalFormat == GL_STENCIL_INDEX8 && !m_context.getContextIn… in init()
426 { "stencil_index8", GL_STENCIL_INDEX8, FormatSamplesCase::FORMAT_DEPTH_STENCIL } in init()
Des31fStencilTexturingTests.cpp492 if (format == GL_STENCIL_INDEX8) in checkDepthStencilFormatSupport()
1021 formatGroup->addChild(new UploadTex2DCase (m_context, "stencil_index8_2d", GL_STENCIL_INDEX8)); in init()
1022 …oup->addChild(new UploadTex2DArrayCase (m_context, "stencil_index8_2d_array", GL_STENCIL_INDEX8)); in init()
1023 …matGroup->addChild(new UploadTexCubeCase (m_context, "stencil_index8_cube", GL_STENCIL_INDEX8)); in init()
Des31fFboTestUtil.cpp487 case GL_STENCIL_INDEX8: return "stencil_index8"; in getFormatName()
/external/deqp/modules/gles3/functional/
Des3fFboTestCase.cpp198 case GL_STENCIL_INDEX8: in isRequiredFormat()
310 case GL_STENCIL_INDEX8: in getMinimumSampleCount()
Des3fFboCompletenessTests.cpp79 GL_STENCIL_INDEX8,
136 GL_STENCIL_INDEX8,
Des3fInternalFormatQueryTests.cpp222 { "stencil_index8", GL_STENCIL_INDEX8, false } in init()
Des3fFboStencilbufferTests.cpp252 GL_STENCIL_INDEX8 in init()
Des3fFboMultisampleTests.cpp296 GL_STENCIL_INDEX8 in init()
Des3fRboStateQueryTests.cpp307 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, 128, 128); in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp141 InsertFormatMapping(&map, GL_STENCIL, GL_UNSIGNED_BYTE, GL_STENCIL_INDEX8); in BuildFormatMap()
875 case GL_STENCIL_INDEX8: in ValidateTextureFormatType()
1097 case GL_STENCIL_INDEX8: in IsColorRenderable()
1119 case GL_STENCIL_INDEX8: in IsDepthRenderable()
1173 case GL_STENCIL_INDEX8: in IsStencilRenderable()
1538 case GL_STENCIL_INDEX8: in ConvertRenderbufferFormat()
1979 return GL_STENCIL_INDEX8; in ConvertDepthStencilFormat()
DRenderbuffer.cpp555 case GL_STENCIL_INDEX8: in DepthStencilbuffer()
652 …width, int height, GLsizei samples) : DepthStencilbuffer(width, height, GL_STENCIL_INDEX8, samples) in Stencilbuffer()
/external/deqp/modules/egl/
DteglImageTests.cpp312 case GL_STENCIL_INDEX8: return "stencil_index8"; in getStorageName()
535 GL_STENCIL_INDEX8 in init()
DteglImageFormatTests.cpp1127 addCreateRenderbuffer("renderbuffer_stencil", GL_STENCIL_INDEX8); in addCreateRenderbufferActions()
1180 case GL_STENCIL_INDEX8: in isDepthFormat()
1205 case GL_STENCIL_INDEX8: in isStencilFormat()
DteglImageUtil.cpp489 case GL_STENCIL_INDEX8: in createBuffer()
/external/deqp/framework/opengl/
DgluFboRenderContext.cpp128 GL_STENCIL_INDEX8 in chooseDepthStencilFormat()
DgluTextureUtil.cpp154 case FMT_CASE(S, UNSIGNED_INT8): return GL_STENCIL_INDEX8; in getInternalFormat()
478 case GL_STENCIL_INDEX8: return TextureFormat(TextureFormat::S, TextureFormat::UNSIGNED_INT8); in mapGLInternalFormat()
1174 case GL_STENCIL_INDEX8: in getRenderableBitsES3()
DgluStrUtil.inl817 case GL_STENCIL_INDEX8: return "GL_STENCIL_INDEX8";
1667 case GL_STENCIL_INDEX8: return "GL_STENCIL_INDEX8";
/external/mesa3d/src/mesa/main/
Dtexformat.c771 case GL_STENCIL_INDEX8: in _mesa_choose_tex_format()
/external/mesa3d/src/mesa/swrast/
Ds_renderbuffer.c358 rb->InternalFormat = GL_STENCIL_INDEX8; in add_stencil_renderbuffer()
/external/skia/experimental/iOSSampleApp/
DSkSampleUIView.mm368 glRenderbufferStorage(GL_RENDERBUFFER, GL_STENCIL_INDEX8, fGL.fWidth, fGL.fHeight);

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