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Searched refs:GL_STREAM_DRAW_ARB (Results 1 – 6 of 6) sorted by relevance

/external/mesa3d/src/mesa/vbo/
Dvbo_exec_draw.c330 const GLenum usage = GL_STREAM_DRAW_ARB; in vbo_exec_vtx_map()
Dvbo_exec_api.c1110 GLenum usage = GL_STREAM_DRAW_ARB; in vbo_use_buffer_objects()
/external/swiftshader/third_party/PowerVR_SDK/Tools/
DPVRTShadowVol.cpp446 …->glBufferDataARB(GL_ARRAY_BUFFER_ARB, psMesh->nV * 2 * sizeof(*pvData), NULL, GL_STREAM_DRAW_ARB); in PVRTShadowVolMeshInitMesh()
538 …ataARB(GL_ARRAY_BUFFER_ARB, psMesh->nT * 2 * 3 * sizeof(unsigned short), NULL, GL_STREAM_DRAW_ARB); in PVRTShadowVolMeshInitVol()
/external/mesa3d/src/mesa/main/
Dbufferobj.c1648 case GL_STREAM_DRAW_ARB: in _mesa_buffer_data()
/external/swiftshader/include/GL/
Dglext.h4161 #define GL_STREAM_DRAW_ARB 0x88E0 macro
/external/mesa3d/include/GL/
Dglext.h4689 #define GL_STREAM_DRAW_ARB 0x88E0 macro