Home
last modified time | relevance | path

Searched refs:GL_SURFACE_MAPPED_NV (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/mesa/main/
Dvdpau.c86 if (surf->state == GL_SURFACE_MAPPED_NV) { in unregister_surface()
329 if (surf->state == GL_SURFACE_MAPPED_NV) { in _mesa_VDPAUSurfaceAccessNV()
356 if (surf->state == GL_SURFACE_MAPPED_NV) { in _mesa_VDPAUMapSurfacesNV()
387 surf->state = GL_SURFACE_MAPPED_NV; in _mesa_VDPAUMapSurfacesNV()
410 if (surf->state != GL_SURFACE_MAPPED_NV) { in _mesa_VDPAUUnmapSurfacesNV()
/external/swiftshader/include/GL/
Dglext.h9699 #define GL_SURFACE_MAPPED_NV 0x8700 macro
/external/mesa3d/include/GL/
Dglext.h10660 #define GL_SURFACE_MAPPED_NV 0x8700 macro