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Searched refs:GL_TESS_CONTROL_SHADER_BIT (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Dpipelineobj.c256 any_valid_stages |= GL_TESS_CONTROL_SHADER_BIT | in _mesa_UseProgramStages()
336 if ((stages & GL_TESS_CONTROL_SHADER_BIT) != 0) in _mesa_UseProgramStages()
/external/deqp/modules/gles31/functional/
Des31fNegativeTessellationTests.cpp291 …ctx.glUseProgramStages(pipeline.getPipeline(), GL_TESS_CONTROL_SHADER_BIT, tessCtrlProgram.getProg… in invalid_program_state()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp410 GL_TESS_CONTROL_SHADER_BIT, in getGLShaderTypeBit()
DgluStrUtil.inl1856 tcu::Format::BitDesc(GL_TESS_CONTROL_SHADER_BIT, "GL_TESS_CONTROL_SHADER_BIT"),
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl46 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
/external/mesa3d/include/GLES3/
Dgl32.h1663 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
/external/swiftshader/include/GL/
Dglcorearb.h1903 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
Dglext.h1850 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
/external/mesa3d/include/GL/
Dglcorearb.h1922 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro
Dglext.h1869 #define GL_TESS_CONTROL_SHADER_BIT 0x00000008 macro