/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES() 222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES() 223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES() [all …]
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D | gluTexture.cpp | 561 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in upload() 575 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), acce… in upload() 587 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in loadCompressed() 602 gl.compressedTexImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, compressedFormat, in loadCompressed()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init() 180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init() 2092 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init() 2106 …glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE… in init() 2122 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2124 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2126 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init() 2149 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init() 2151 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init() [all …]
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D | es3fFboCompletenessTests.cpp | 292 case GL_TEXTURE_2D_ARRAY: in build() 462 { GL_TEXTURE_2D_ARRAY, 1, 0 }, in init() 463 { GL_TEXTURE_2D_ARRAY, 1, 3 }, in init() 464 { GL_TEXTURE_2D_ARRAY, 4, 3 }, in init() 465 { GL_TEXTURE_2D_ARRAY, 4, 15 }, in init()
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D | es3fTextureUnitTests.cpp | 499 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); in MultiTexShader() 511 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY) in MultiTexShader() 668 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments() 820 … GL_TEXTURE_2D : isCubeTex ? GL_TEXTURE_CUBE_MAP : is2dArrayTex ? GL_TEXTURE_2D_ARRAY : GL_TEXTU… in init() 954 if (type == GL_TEXTURE_2D_ARRAY) in init() 964 case GL_TEXTURE_2D_ARRAY: samplerTypes.push_back(glu::getSampler2DArrayType(fmt)); break; in init() 1015 …case GL_TEXTURE_2D_ARRAY: texSizes.push_back(IVec3(m_textures2dArray[texNdxInType]->getWidth(), m_… in iterate() 1127 …context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, h… in upload2dArrayTexture() 1195 case GL_TEXTURE_2D_ARRAY: upload2dArrayTexture(texNdx, context); break; in render()
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D | es3fFboColorbufferTests.cpp | 515 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render() 516 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 517 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 518 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render() 519 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 520 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render() 521 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format… in render() 581 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render()
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D | es3fTextureStateQueryTests.cpp | 82 { "texture_2d_array", GL_TEXTURE_2D_ARRAY }, in init()
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D | es3fTextureShadowTests.cpp | 917 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); in iterate() 918 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 919 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate() 920 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 921 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); in iterate() 922 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in iterate() 923 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, m_compareFunc); in iterate()
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D | es3fTextureSpecificationTests.cpp | 478 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture() 479 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture() 480 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture() 481 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture() 482 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture() 483 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture() 765 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in createTexture() 778 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferF… in createTexture() 2221 glBindTexture (GL_TEXTURE_2D_ARRAY, tex); in createTexture() 2222 …glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers… in createTexture() [all …]
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D | es3fTextureFormatTests.cpp | 533 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); in testLayer() 536 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testLayer() 537 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testLayer() 538 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testLayer() 539 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testLayer()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture() 132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture() 141 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); in bindtexture() 144 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); in bindtexture() 171 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); in bindtexture() 2716 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level() 2739 …ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_… in teximage3d_max_level() 2756 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() 2758 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() 2760 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() [all …]
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D | es31fStencilTexturingTests.cpp | 314 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex); in blitStencilToColor2DArray() 315 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in blitStencilToColor2DArray() 316 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in blitStencilToColor2DArray() 317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2DArray() 603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex); in iterate() 604 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, width, height, levels); in iterate() 605 glu::texSubImage3D(renderCtx, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, uploadLevel); in iterate()
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D | es31fCopyImageTests.cpp | 174 case GL_TEXTURE_2D_ARRAY: return "texture2d_array"; in targetToName() 250 case GL_TEXTURE_2D_ARRAY: in getTargetTexDims() 365 DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1); in ImageInfo() 391 else if (target == GL_TEXTURE_2D_ARRAY) in getLevelCount() 409 if (target != GL_TEXTURE_2D_ARRAY) in getLevelSize() 514 case GL_TEXTURE_2D_ARRAY: result << "Layer" << imageIndex; break; in getTextureImageName() 534 case GL_TEXTURE_2D_ARRAY: result << " and Layer " << imageIndex; break; in getTextureImageDescription() 563 case GL_TEXTURE_2D_ARRAY: in computeQuadTexCoords() 1574 gl.bindTexture(GL_TEXTURE_2D_ARRAY, name); in renderTexture2DArrayView() 1577 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in renderTexture2DArrayView() [all …]
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D | es31fShaderFramebufferFetchTests.cpp | 1161 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texColorBuffer); in create2DTextureArrayMipMaps() 1163 …m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, m_format, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, 1, 0, m_transfe… in create2DTextureArrayMipMaps() 1164 m_gl.generateMipmap(GL_TEXTURE_2D_ARRAY); in create2DTextureArrayMipMaps() 1174 …m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, level, m_format, levelW, levelH, 1, 0, m_transferFmt.format, … in create2DTextureArrayMipMaps() 1177 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in create2DTextureArrayMipMaps() 1267 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texColorBuffer); in create2DTextureArrayLayers() 1268 m_gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, numLayers); in create2DTextureArrayLayers() 1276 …m_gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, layer, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, 1, m_tran… in create2DTextureArrayLayers() 1279 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in create2DTextureArrayLayers()
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D | es31fIndexedStateQueryTests.cpp | 521 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate() 522 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate() 649 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate() 650 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate() 713 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate() 714 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate() 777 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate() 778 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate() 841 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate() 842 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 32, 32, 4); in iterate()
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D | es31fTextureLevelStateQueryTests.cpp | 57 case GL_TEXTURE_2D_ARRAY: return true; in textureTypeHasDepth() 75 case GL_TEXTURE_2D_ARRAY: return true; in textureTypeHasHeight() 106 case GL_TEXTURE_2D_ARRAY: in isCoreTextureTarget() 366 return target == GL_TEXTURE_2D || target == GL_TEXTURE_2D_ARRAY; in isCompressionSupportedForTarget() 702 level.depth = (target == GL_TEXTURE_2D_ARRAY) ? (2) : (1); in generateCompressedTextureGenerationGroup() 745 … if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY) in applyTextureGenerationSpec() 759 …if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY) in applyTextureGenerationSpec() 774 … if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY) in applyTextureGenerationSpec() 1661 { "texture_2d_array", GL_TEXTURE_2D_ARRAY, }, in init()
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D | es31fTextureStateQueryTests.cpp | 121 { "texture_2d_array", GL_TEXTURE_2D_ARRAY, false, }, in init()
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D | es31fGeometryShaderTests.cpp | 2956 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in initTexture() 2957 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transfer… in initTexture() 3658 case TARGET_2D_ARRAY: return GL_TEXTURE_2D_ARRAY; in getTargetTextureTarget() 5076 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture); in iterate() 5077 …gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NUL… in iterate() 5078 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate() 5079 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in iterate() 5158 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0); in iterate() 5159 …gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NUL… in iterate() 5160 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate() [all …]
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D | es31fTessellationGeometryInteractionTests.cpp | 2203 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in init() 2204 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, RENDER_SIZE, RENDER_SIZE, m_numLayers); in init() 2206 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init() 2207 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init() 2208 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in init() 2209 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in init()
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/external/mesa3d/src/mesa/main/ |
D | formatquery.c | 77 case GL_TEXTURE_2D_ARRAY: in _legal_parameters() 406 case GL_TEXTURE_2D_ARRAY: in _is_target_supported() 485 case GL_TEXTURE_2D_ARRAY: in _is_resource_supported() 583 case GL_TEXTURE_2D_ARRAY: in _legal_target_for_framebuffer_texture_layer() 742 case GL_TEXTURE_2D_ARRAY: in equivalentSizePname() 1305 case GL_TEXTURE_2D_ARRAY: in _mesa_GetInternalformativ()
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D | textureview.c | 404 case GL_TEXTURE_2D_ARRAY: in target_valid() 505 case GL_TEXTURE_2D_ARRAY: in _mesa_set_texture_view_state() 681 case GL_TEXTURE_2D_ARRAY: in _mesa_TextureView()
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D | genmipmap.c | 63 case GL_TEXTURE_2D_ARRAY: in _mesa_is_valid_generate_texture_mipmap_target()
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D | teximage.c | 242 case GL_TEXTURE_2D_ARRAY: in _mesa_is_array_texture() 555 case GL_TEXTURE_2D_ARRAY: in _mesa_get_texture_dimensions() 603 case GL_TEXTURE_2D_ARRAY: in _mesa_tex_target_is_layered() 645 case GL_TEXTURE_2D_ARRAY: in _mesa_get_texture_layers() 684 case GL_TEXTURE_2D_ARRAY: in _mesa_get_tex_max_num_levels() 884 case GL_TEXTURE_2D_ARRAY: in init_teximage_fields_ms() 1176 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || in error_check_subtexture_dimensions() 1665 target != GL_TEXTURE_2D_ARRAY && in _mesa_legal_texture_base_format_for_target() 2859 target != GL_TEXTURE_2D_ARRAY && in strip_texture_border() 3228 if (target != GL_TEXTURE_2D_ARRAY) in _mesa_texture_sub_image() [all …]
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D | texobj.c | 832 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY in _mesa_test_texobj_completeness() 969 target = GL_TEXTURE_2D_ARRAY; in _mesa_get_fallback_texture() 1568 case GL_TEXTURE_2D_ARRAY: in _mesa_tex_target_to_index() 2111 case GL_TEXTURE_2D_ARRAY: in _mesa_InvalidateTexSubImage()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_tex_layout.c | 72 case GL_TEXTURE_2D_ARRAY: in tr_mode_horizontal_texture_alignment() 162 case GL_TEXTURE_2D_ARRAY: in tr_mode_vertical_texture_alignment() 676 case GL_TEXTURE_2D_ARRAY: in intel_miptree_set_total_width_height()
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