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Searched refs:GL_TEXTURE_2D_ARRAY (Results 1 – 25 of 72) sorted by relevance

123

/external/deqp/framework/opengl/
DgluStateReset.cpp221 gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in resetStateES()
222 gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 0, 0, 0, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NULL); in resetStateES()
223 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES()
224 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
225 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
226 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
227 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
228 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
229 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
230 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
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DgluTexture.cpp561 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in upload()
575 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight(), acce… in upload()
587 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_glTexture); in loadCompressed()
602 gl.compressedTexImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, compressedFormat, in loadCompressed()
/external/deqp/modules/gles3/functional/
Des3fNegativeTextureApiTests.cpp171 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in init()
180 glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in init()
2092 glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in init()
2106 …glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE… in init()
2122 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2124 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2126 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2128 glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, -1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in init()
2149 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, maxTextureSize, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init()
2151 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, maxTextureSize, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, … in init()
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Des3fFboCompletenessTests.cpp292 case GL_TEXTURE_2D_ARRAY: in build()
462 { GL_TEXTURE_2D_ARRAY, 1, 0 }, in init()
463 { GL_TEXTURE_2D_ARRAY, 1, 3 }, in init()
464 { GL_TEXTURE_2D_ARRAY, 4, 3 }, in init()
465 { GL_TEXTURE_2D_ARRAY, 4, 15 }, in init()
Des3fTextureUnitTests.cpp499 DE_ASSERT(m_unitTypes[unitNdx] == GL_TEXTURE_3D || m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY); in MultiTexShader()
511 if (m_unitTypes[unitNdx] == GL_TEXTURE_2D_ARRAY) in MultiTexShader()
668 …case GL_TEXTURE_2D_ARRAY: m_uniforms[4*unitNdx].sampler.tex2DArray->sample4(texSamples, coords3D);… in shadeFragments()
820 … GL_TEXTURE_2D : isCubeTex ? GL_TEXTURE_CUBE_MAP : is2dArrayTex ? GL_TEXTURE_2D_ARRAY : GL_TEXTU… in init()
954 if (type == GL_TEXTURE_2D_ARRAY) in init()
964 case GL_TEXTURE_2D_ARRAY: samplerTypes.push_back(glu::getSampler2DArrayType(fmt)); break; in init()
1015 …case GL_TEXTURE_2D_ARRAY: texSizes.push_back(IVec3(m_textures2dArray[texNdxInType]->getWidth(), m_… in iterate()
1127 …context.texImage3D(GL_TEXTURE_2D_ARRAY, levelNdx, m_textureParams[texNdx].internalFormat, width, h… in upload2dArrayTexture()
1195 case GL_TEXTURE_2D_ARRAY: upload2dArrayTexture(texNdx, context); break; in render()
Des3fFboColorbufferTests.cpp515 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render()
516 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
517 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
518 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render()
519 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
520 …glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NEAREST); in render()
521 …glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.format… in render()
581 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in render()
Des3fTextureStateQueryTests.cpp82 { "texture_2d_array", GL_TEXTURE_2D_ARRAY }, in init()
Des3fTextureShadowTests.cpp917 gl.bindTexture (GL_TEXTURE_2D_ARRAY, curCase.texture->getGLTexture()); in iterate()
918 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
919 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
920 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
921 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
922 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_MODE, GL_COMPARE_REF_TO_TEXTURE); in iterate()
923 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_COMPARE_FUNC, m_compareFunc); in iterate()
Des3fTextureSpecificationTests.cpp478 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture()
479 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture()
480 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture()
481 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture()
482 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture()
483 glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
765 glBindTexture(GL_TEXTURE_2D_ARRAY, tex); in createTexture()
778 …glTexImage3D(GL_TEXTURE_2D_ARRAY, ndx, m_internalFormat, levelW, levelH, m_numLayers, 0, transferF… in createTexture()
2221 glBindTexture (GL_TEXTURE_2D_ARRAY, tex); in createTexture()
2222 …glTexStorage3D (GL_TEXTURE_2D_ARRAY, m_numLevels, m_internalFormat, m_width, m_height, m_numLayers… in createTexture()
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Des3fTextureFormatTests.cpp533 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture->getGLTexture()); in testLayer()
536 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testLayer()
537 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testLayer()
538 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testLayer()
539 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testLayer()
/external/deqp/modules/gles31/functional/
Des31fNegativeTextureApiTests.cpp123 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[0]); in bindtexture()
132 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[1]); in bindtexture()
141 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[2]); in bindtexture()
144 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[3]); in bindtexture()
171 ctx.glBindTexture(GL_TEXTURE_2D_ARRAY, texture[4]); in bindtexture()
2716 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, -1, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level()
2739 …ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, log2MaxTextureSize, GL_RGB, 1, 1, 1, 0, GL_RGB, GL_UNSIGNED_… in teximage3d_max_level()
2756 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, -1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2758 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, -1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2760 ctx.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA, 1, 1, -1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
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Des31fStencilTexturingTests.cpp314 gl.bindTexture(GL_TEXTURE_2D_ARRAY, srcTex); in blitStencilToColor2DArray()
315 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in blitStencilToColor2DArray()
316 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in blitStencilToColor2DArray()
317 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_DEPTH_STENCIL_TEXTURE_MODE, GL_STENCIL_INDEX); in blitStencilToColor2DArray()
603 gl.bindTexture(GL_TEXTURE_2D_ARRAY, *depthStencilTex); in iterate()
604 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, width, height, levels); in iterate()
605 glu::texSubImage3D(renderCtx, GL_TEXTURE_2D_ARRAY, 0, 0, 0, 0, uploadLevel); in iterate()
Des31fCopyImageTests.cpp174 case GL_TEXTURE_2D_ARRAY: return "texture2d_array"; in targetToName()
250 case GL_TEXTURE_2D_ARRAY: in getTargetTexDims()
365 DE_ASSERT(m_target == GL_TEXTURE_2D_ARRAY || m_target == GL_TEXTURE_3D || m_size.z() == 1); in ImageInfo()
391 else if (target == GL_TEXTURE_2D_ARRAY) in getLevelCount()
409 if (target != GL_TEXTURE_2D_ARRAY) in getLevelSize()
514 case GL_TEXTURE_2D_ARRAY: result << "Layer" << imageIndex; break; in getTextureImageName()
534 case GL_TEXTURE_2D_ARRAY: result << " and Layer " << imageIndex; break; in getTextureImageDescription()
563 case GL_TEXTURE_2D_ARRAY: in computeQuadTexCoords()
1574 gl.bindTexture(GL_TEXTURE_2D_ARRAY, name); in renderTexture2DArrayView()
1577 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in renderTexture2DArrayView()
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Des31fShaderFramebufferFetchTests.cpp1161 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texColorBuffer); in create2DTextureArrayMipMaps()
1163 …m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, m_format, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, 1, 0, m_transfe… in create2DTextureArrayMipMaps()
1164 m_gl.generateMipmap(GL_TEXTURE_2D_ARRAY); in create2DTextureArrayMipMaps()
1174 …m_gl.texImage3D(GL_TEXTURE_2D_ARRAY, level, m_format, levelW, levelH, 1, 0, m_transferFmt.format, … in create2DTextureArrayMipMaps()
1177 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in create2DTextureArrayMipMaps()
1267 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texColorBuffer); in create2DTextureArrayLayers()
1268 m_gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, m_format, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, numLayers); in create2DTextureArrayLayers()
1276 …m_gl.texSubImage3D(GL_TEXTURE_2D_ARRAY, 0, 0, 0, layer, VIEWPORT_WIDTH, VIEWPORT_HEIGHT, 1, m_tran… in create2DTextureArrayLayers()
1279 m_gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0); in create2DTextureArrayLayers()
Des31fIndexedStateQueryTests.cpp521 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
522 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
649 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
650 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
713 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
714 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
777 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
778 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, 32, 32, 4); in iterate()
841 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *textureB); in iterate()
842 gl.glTexStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_R32F, 32, 32, 4); in iterate()
Des31fTextureLevelStateQueryTests.cpp57 case GL_TEXTURE_2D_ARRAY: return true; in textureTypeHasDepth()
75 case GL_TEXTURE_2D_ARRAY: return true; in textureTypeHasHeight()
106 case GL_TEXTURE_2D_ARRAY: in isCoreTextureTarget()
366 return target == GL_TEXTURE_2D || target == GL_TEXTURE_2D_ARRAY; in isCompressionSupportedForTarget()
702 level.depth = (target == GL_TEXTURE_2D_ARRAY) ? (2) : (1); in generateCompressedTextureGenerationGroup()
745 … if (spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY) in applyTextureGenerationSpec()
759 …if (!spec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY) in applyTextureGenerationSpec()
774 … if (!spec.immutable && spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_ARRAY) in applyTextureGenerationSpec()
1661 { "texture_2d_array", GL_TEXTURE_2D_ARRAY, }, in init()
Des31fTextureStateQueryTests.cpp121 { "texture_2d_array", GL_TEXTURE_2D_ARRAY, false, }, in init()
Des31fGeometryShaderTests.cpp2956 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in initTexture()
2957 …gl.texImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, texSize.x(), texSize.y(), texSize.z(), 0, transfer… in initTexture()
3658 case TARGET_2D_ARRAY: return GL_TEXTURE_2D_ARRAY; in getTargetTextureTarget()
5076 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture); in iterate()
5077 …gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NUL… in iterate()
5078 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate()
5079 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in iterate()
5158 gl.glBindTexture(GL_TEXTURE_2D_ARRAY, *texture0); in iterate()
5159 …gl.glTexImage3D(GL_TEXTURE_2D_ARRAY, 0, GL_RGBA8, 32, 32, 32, 0, GL_RGBA, GL_UNSIGNED_BYTE, DE_NUL… in iterate()
5160 gl.glTexParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in iterate()
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Des31fTessellationGeometryInteractionTests.cpp2203 gl.bindTexture(GL_TEXTURE_2D_ARRAY, m_texture); in init()
2204 gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, GL_RGBA8, RENDER_SIZE, RENDER_SIZE, m_numLayers); in init()
2206 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in init()
2207 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in init()
2208 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in init()
2209 gl.texParameteri(GL_TEXTURE_2D_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in init()
/external/mesa3d/src/mesa/main/
Dformatquery.c77 case GL_TEXTURE_2D_ARRAY: in _legal_parameters()
406 case GL_TEXTURE_2D_ARRAY: in _is_target_supported()
485 case GL_TEXTURE_2D_ARRAY: in _is_resource_supported()
583 case GL_TEXTURE_2D_ARRAY: in _legal_target_for_framebuffer_texture_layer()
742 case GL_TEXTURE_2D_ARRAY: in equivalentSizePname()
1305 case GL_TEXTURE_2D_ARRAY: in _mesa_GetInternalformativ()
Dtextureview.c404 case GL_TEXTURE_2D_ARRAY: in target_valid()
505 case GL_TEXTURE_2D_ARRAY: in _mesa_set_texture_view_state()
681 case GL_TEXTURE_2D_ARRAY: in _mesa_TextureView()
Dgenmipmap.c63 case GL_TEXTURE_2D_ARRAY: in _mesa_is_valid_generate_texture_mipmap_target()
Dteximage.c242 case GL_TEXTURE_2D_ARRAY: in _mesa_is_array_texture()
555 case GL_TEXTURE_2D_ARRAY: in _mesa_get_texture_dimensions()
603 case GL_TEXTURE_2D_ARRAY: in _mesa_tex_target_is_layered()
645 case GL_TEXTURE_2D_ARRAY: in _mesa_get_texture_layers()
684 case GL_TEXTURE_2D_ARRAY: in _mesa_get_tex_max_num_levels()
884 case GL_TEXTURE_2D_ARRAY: in init_teximage_fields_ms()
1176 GLint zBorder = (target == GL_TEXTURE_2D_ARRAY || in error_check_subtexture_dimensions()
1665 target != GL_TEXTURE_2D_ARRAY && in _mesa_legal_texture_base_format_for_target()
2859 target != GL_TEXTURE_2D_ARRAY && in strip_texture_border()
3228 if (target != GL_TEXTURE_2D_ARRAY) in _mesa_texture_sub_image()
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Dtexobj.c832 if (depth > 1 && t->Target != GL_TEXTURE_2D_ARRAY in _mesa_test_texobj_completeness()
969 target = GL_TEXTURE_2D_ARRAY; in _mesa_get_fallback_texture()
1568 case GL_TEXTURE_2D_ARRAY: in _mesa_tex_target_to_index()
2111 case GL_TEXTURE_2D_ARRAY: in _mesa_InvalidateTexSubImage()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_tex_layout.c72 case GL_TEXTURE_2D_ARRAY: in tr_mode_horizontal_texture_alignment()
162 case GL_TEXTURE_2D_ARRAY: in tr_mode_vertical_texture_alignment()
676 case GL_TEXTURE_2D_ARRAY: in intel_miptree_set_total_width_height()

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