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Searched refs:GL_TEXTURE_2D_MULTISAMPLE (Results 1 – 25 of 43) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fInternalFormatQueryTests.cpp67 DE_ASSERT(m_target == GL_TEXTURE_2D_MULTISAMPLE || in FormatSamplesCase()
74 const bool isTextureTarget = (m_target == GL_TEXTURE_2D_MULTISAMPLE) || in init()
232 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 2, buffer); in iterate()
247 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 0, buffer); in iterate()
290 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_NUM_SAMPLE_COUNTS, 1, &numSampleCou… in iterate()
308 …gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, (glw::GLsizei)buffer.size(… in iterate()
324 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 2, buffer); in iterate()
339 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 0, buffer); in iterate()
438 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE }, in init()
Des31fTextureMultisampleTests.cpp214 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init()
215 …gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvas… in init()
356 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in genMultisampleTexture()
366 …gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID,… in genMultisampleTexture()
478 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample()
641 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in init()
642 …gl.texStorage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, m_samples, GL_RGBA8, m_canvasSize, m_canvas… in init()
651 …gl.framebufferTexture2D (GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, m_texID,… in init()
999 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, m_texID); in drawSample()
1111 … textureTarget = (m_isArrayType) ? (GL_TEXTURE_2D_MULTISAMPLE_ARRAY) : (GL_TEXTURE_2D_MULTISAMPLE); in init()
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Des31fNegativeTextureApiTests.cpp1812 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BORDER_COLOR, textureMode); in texparameteri()
1814 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_FILTER, textureMode); in texparameteri()
1816 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAG_FILTER, textureMode); in texparameteri()
1818 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_S, textureMode); in texparameteri()
1820 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_T, textureMode); in texparameteri()
1822 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_WRAP_R, textureMode); in texparameteri()
1824 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MIN_LOD, textureMode); in texparameteri()
1826 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LOD, textureMode); in texparameteri()
1828 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_MODE, textureMode); in texparameteri()
1830 ctx.glTexParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_COMPARE_FUNC, textureMode); in texparameteri()
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Des31fMultisampleShaderRenderCase.cpp119 gl.getInternalformativ(GL_TEXTURE_2D_MULTISAMPLE, GL_RGBA8, GL_SAMPLES, 1, &maxTextureSamples); in init()
173 …int32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in init()
201 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount); in init()
559 …int32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in drawOneIteration()
611 …32 textureTarget = (m_numRequestedSamples == 0) ? (GL_TEXTURE_2D) : (GL_TEXTURE_2D_MULTISAMPLE); in drawOneIteration()
Des31fShaderTextureSizeTests.cpp350 case TEXTURE_FLOAT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
352 case TEXTURE_INT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
354 case TEXTURE_UINT_2D: return GL_TEXTURE_2D_MULTISAMPLE; in getTextureGLTarget()
Des31fTextureLevelStateQueryTests.cpp59 case GL_TEXTURE_2D_MULTISAMPLE: return false; in textureTypeHasDepth()
77 case GL_TEXTURE_2D_MULTISAMPLE: return true; in textureTypeHasHeight()
108 case GL_TEXTURE_2D_MULTISAMPLE: in isCoreTextureTarget()
357 …if ((target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY) && !isRende… in isLegalFormatForTarget()
371 return target == GL_TEXTURE_2D_MULTISAMPLE || target == GL_TEXTURE_2D_MULTISAMPLE_ARRAY; in isMultisampleTarget()
376 return target != GL_TEXTURE_2D_MULTISAMPLE && in targetSupportsMipLevels()
749 …pec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_2D_MULTISAMPLE) in applyTextureGenerationSpec()
1663 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE, }, in init()
Des31fTextureStateQueryTests.cpp123 { "texture_2d_multisample", GL_TEXTURE_2D_MULTISAMPLE, true, }, in init()
Des31fNegativeBufferApiTests.cpp1206 ctx.glBindTexture(GL_TEXTURE_2D_MULTISAMPLE, tex2DMS); in framebuffer_texture2d()
1246 …ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2DM… in framebuffer_texture2d()
1258 …ctx.glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, tex2D,… in framebuffer_texture2d()
/external/mesa3d/src/mesa/drivers/common/
Dmeta_blit.c95 assert(target == GL_TEXTURE_2D_MULTISAMPLE || in setup_glsl_msaa_blit_scaled_shader()
159 if (target == GL_TEXTURE_2D_MULTISAMPLE) { in setup_glsl_msaa_blit_scaled_shader()
304 case GL_TEXTURE_2D_MULTISAMPLE: in setup_glsl_msaa_blit_shader()
570 bool is_target_multisample = target == GL_TEXTURE_2D_MULTISAMPLE || in setup_glsl_blit_framebuffer()
635 readAtt->Texture->Target == GL_TEXTURE_2D_MULTISAMPLE || in blitframebuffer_texture()
769 target == GL_TEXTURE_2D_MULTISAMPLE || in blitframebuffer_texture()
886 *target = GL_TEXTURE_2D_MULTISAMPLE; in _mesa_meta_bind_rb_as_tex_image()
/external/mesa3d/src/mesa/main/
Dformatquery.c101 case GL_TEXTURE_2D_MULTISAMPLE: in _legal_parameters()
437 case GL_TEXTURE_2D_MULTISAMPLE: in _is_target_supported()
507 case GL_TEXTURE_2D_MULTISAMPLE: in _is_resource_supported()
727 case GL_TEXTURE_2D_MULTISAMPLE: in equivalentSizePname()
813 case GL_TEXTURE_2D_MULTISAMPLE: in is_multisample_target()
870 target != GL_TEXTURE_2D_MULTISAMPLE && in _mesa_GetInternalformativ()
Dtextureview.c411 case GL_TEXTURE_2D_MULTISAMPLE: in target_valid()
495 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_set_texture_view_state()
664 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_TextureView()
735 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_TextureView()
Dtexobj.c214 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_get_current_tex_object()
281 target == GL_TEXTURE_2D_MULTISAMPLE || in _mesa_initialize_texture_object()
355 case GL_TEXTURE_2D_MULTISAMPLE: in finish_texture_init()
521 case GL_TEXTURE_2D_MULTISAMPLE: in valid_texture_object()
733 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_test_texobj_completeness()
1011 target = GL_TEXTURE_2D_MULTISAMPLE; in _mesa_get_fallback_texture()
1178 case GL_TEXTURE_2D_MULTISAMPLE: in invalidate_tex_image_error_check()
1582 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_tex_target_to_index()
2103 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_InvalidateTexSubImage()
Dcopyimage.c95 case GL_TEXTURE_2D_MULTISAMPLE: in prepare_target()
287 case GL_TEXTURE_2D_MULTISAMPLE: in check_region_bounds()
Dmultisample.c219 if (target == GL_TEXTURE_2D_MULTISAMPLE || in _mesa_check_sample_count()
Dshared.c94 GL_TEXTURE_2D_MULTISAMPLE, in _mesa_alloc_shared_state()
Dteximage.c307 case GL_TEXTURE_2D_MULTISAMPLE: in proxy_target()
510 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_max_texture_levels()
550 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_get_texture_dimensions()
585 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_tex_target_is_layered()
631 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_get_texture_layers()
695 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_get_tex_max_num_levels()
874 case GL_TEXTURE_2D_MULTISAMPLE: in init_teximage_fields_ms()
975 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_legal_texture_dimensions()
5337 case GL_TEXTURE_2D_MULTISAMPLE: in check_multisample_target()
Dtexparam.c174 case GL_TEXTURE_2D_MULTISAMPLE: in get_texobj_by_name()
259 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_target_allows_setting_sampler_parameters()
372 if ((texObj->Target == GL_TEXTURE_2D_MULTISAMPLE || in set_tex_parameteri()
1226 case GL_TEXTURE_2D_MULTISAMPLE: in _mesa_legal_get_tex_level_parameter_target()
Ddebug.c57 { GL_TEXTURE_2D_MULTISAMPLE, "GL_TEXTURE_2D_MULTISAMPLE" }, in tex_target_name()
Dtexstate.c786 GL_TEXTURE_2D_MULTISAMPLE, in alloc_proxy_textures()
/external/deqp/framework/opengl/
DgluStateReset.cpp276 gl.bindTexture(GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateES()
277 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
278 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
279 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
280 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
281 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_BASE_LEVEL, 0); in resetStateES()
282 gl.texParameteri(GL_TEXTURE_2D_MULTISAMPLE, GL_TEXTURE_MAX_LEVEL, 1000); in resetStateES()
924 gl.bindTexture (GL_TEXTURE_2D_MULTISAMPLE, 0); in resetStateGLCore()
925 gl.texImage2DMultisample (GL_TEXTURE_2D_MULTISAMPLE, 1, GL_RGBA8, 0, 0, GL_TRUE); in resetStateGLCore()
DgluStrUtil.inl636 case GL_TEXTURE_2D_MULTISAMPLE: return "GL_TEXTURE_2D_MULTISAMPLE";
1438 case GL_TEXTURE_2D_MULTISAMPLE: return "GL_TEXTURE_2D_MULTISAMPLE";
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_tex_layout.c75 case GL_TEXTURE_2D_MULTISAMPLE: in tr_mode_horizontal_texture_alignment()
165 case GL_TEXTURE_2D_MULTISAMPLE: in tr_mode_vertical_texture_alignment()
Dintel_tex_image.c68 case GL_TEXTURE_2D_MULTISAMPLE: in intel_miptree_create_for_teximage()
/external/mesa3d/src/mesa/state_tracker/
Dst_texture.c146 case GL_TEXTURE_2D_MULTISAMPLE: in st_gl_texture_dims_to_pipe_dims()
/external/deqp/modules/glshared/
DglsTextureStateQueryTests.cpp336 target == GL_TEXTURE_2D_MULTISAMPLE; in isCoreTextureTarget()
1309 if (m_target == GL_TEXTURE_2D_MULTISAMPLE || in test()
1547 if (m_target == GL_TEXTURE_2D_MULTISAMPLE || in test()
1558 if (m_target == GL_TEXTURE_2D_MULTISAMPLE) in test()
1641 case GL_TEXTURE_2D_MULTISAMPLE: in test()
1668 if (m_target == GL_TEXTURE_2D_MULTISAMPLE || in test()
2449 return target == GL_TEXTURE_2D_MULTISAMPLE || in isMultisampleTarget()

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