/external/deqp/modules/gles31/functional/ |
D | es31fFboColorbufferTests.cpp | 168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render() 169 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render() 170 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render() 171 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render() 172 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 173 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render() 174 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.… in render() 240 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
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D | es31fTextureSpecificationTests.cpp | 257 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture() 258 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture() 259 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture() 260 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture() 261 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture() 262 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture() 334 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture() 346 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transfe… in createTexture() 372 glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture() 373 …glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); in createTexture() [all …]
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D | es31fNegativeTextureApiTests.cpp | 155 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[0]); in bindtexture() 157 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[1]); in bindtexture() 159 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[2]); in bindtexture() 161 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[3]); in bindtexture() 163 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[4]); in bindtexture() 2700 ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 2, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2705 ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d() 2721 …ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, -1, GL_RGBA, 1, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level() 2767 …ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, -1, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() 2769 …ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, -1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth() [all …]
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D | es31fTextureFilteringTests.cpp | 344 gl.bindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, curCase.texture->getGLTexture()); in iterate() 345 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate() 346 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate() 347 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); in iterate() 348 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
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D | es31fTextureFormatTests.cpp | 206 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); in testLayerFace() 209 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testLayerFace() 210 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testLayerFace() 211 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testLayerFace() 212 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testLayerFace()
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D | es31fTextureLevelStateQueryTests.cpp | 62 case GL_TEXTURE_CUBE_MAP_ARRAY: return true; in textureTypeHasDepth() 80 case GL_TEXTURE_CUBE_MAP_ARRAY: return true; in textureTypeHasHeight() 93 case GL_TEXTURE_CUBE_MAP_ARRAY: return "GL_EXT_texture_cube_map_array"; in getTextureTargetExtension() 113 case GL_TEXTURE_CUBE_MAP_ARRAY: in isCoreTextureTarget() 554 …level.height = (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? (16) : (… in generateColorTextureGenerationGroup() 574 …level.height = (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? (4) : (8… in generateColorTextureGenerationGroup() 753 …pec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY) in applyTextureGenerationSpec() 763 …pec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY) in applyTextureGenerationSpec() 1666 { "texture_cube_array", GL_TEXTURE_CUBE_MAP_ARRAY, }, // GL_EXT_texture_cube_map_array in init()
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D | es31fTextureStateQueryTests.cpp | 126 { "texture_cube_array", GL_TEXTURE_CUBE_MAP_ARRAY, true, }, // GL_EXT_texture_cube_map_array in init()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 299 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in resetStateES() 300 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES() 301 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES() 302 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES() 303 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES() 304 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES() 305 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES() 306 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES() 307 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES() 308 gl.texParameterf(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES() [all …]
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D | gluTexture.cpp | 774 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_glTexture); in upload() 788 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight()… in upload()
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/external/mesa3d/src/mesa/main/ |
D | textureview.c | 405 case GL_TEXTURE_CUBE_MAP_ARRAY: in target_valid() 506 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_set_texture_view_state() 685 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_TextureView() 744 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_TextureView() 752 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) && in _mesa_TextureView()
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D | formatquery.c | 80 case GL_TEXTURE_CUBE_MAP_ARRAY: in _legal_parameters() 416 case GL_TEXTURE_CUBE_MAP_ARRAY: in _is_target_supported() 488 case GL_TEXTURE_CUBE_MAP_ARRAY: in _is_resource_supported() 584 case GL_TEXTURE_CUBE_MAP_ARRAY: in _legal_target_for_framebuffer_texture_layer() 748 case GL_TEXTURE_CUBE_MAP_ARRAY: in equivalentSizePname() 1307 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_GetInternalformativ()
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D | texobj.c | 187 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_get_current_tex_object() 279 target == GL_TEXTURE_CUBE_MAP_ARRAY || in _mesa_initialize_texture_object() 520 case GL_TEXTURE_CUBE_MAP_ARRAY: in valid_texture_object() 727 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_test_texobj_completeness() 833 && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) { in _mesa_test_texobj_completeness() 1002 target = GL_TEXTURE_CUBE_MAP_ARRAY; in _mesa_get_fallback_texture() 1579 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_tex_target_to_index() 2112 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_InvalidateTexSubImage()
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D | genmipmap.c | 67 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_is_valid_generate_texture_mipmap_target()
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D | teximage.c | 243 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_is_array_texture() 263 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_is_cube_map_texture() 304 case GL_TEXTURE_CUBE_MAP_ARRAY: in proxy_target() 503 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_max_texture_levels() 557 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_get_texture_dimensions() 605 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_tex_target_is_layered() 646 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_get_texture_layers() 678 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_get_tex_max_num_levels() 886 case GL_TEXTURE_CUBE_MAP_ARRAY: in init_teximage_fields_ms() 1080 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_legal_texture_dimensions() [all …]
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D | shared.c | 96 GL_TEXTURE_CUBE_MAP_ARRAY, in _mesa_alloc_shared_state()
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D | copyimage.c | 94 case GL_TEXTURE_CUBE_MAP_ARRAY: in prepare_target()
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D | fbobject.c | 826 case GL_TEXTURE_CUBE_MAP_ARRAY: in test_attachment_completeness() 2929 case GL_TEXTURE_CUBE_MAP_ARRAY: in check_layered_texture_target() 2973 case GL_TEXTURE_CUBE_MAP_ARRAY: in check_texture_target() 3030 case GL_TEXTURE_CUBE_MAP_ARRAY: in check_textarget() 3103 (target == GL_TEXTURE_CUBE_MAP_ARRAY) || in check_layer()
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D | texstorage.c | 74 case GL_TEXTURE_CUBE_MAP_ARRAY: in legal_texobj_target()
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D | texstore.c | 994 case GL_TEXTURE_CUBE_MAP_ARRAY: in store_texsubimage() 1049 case GL_TEXTURE_CUBE_MAP_ARRAY: in store_texsubimage()
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/external/mesa3d/src/mesa/drivers/dri/i965/ |
D | brw_tex_layout.c | 74 case GL_TEXTURE_CUBE_MAP_ARRAY: in tr_mode_horizontal_texture_alignment() 164 case GL_TEXTURE_CUBE_MAP_ARRAY: in tr_mode_vertical_texture_alignment() 678 case GL_TEXTURE_CUBE_MAP_ARRAY: in intel_miptree_set_total_width_height()
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D | gen7_misc_state.c | 74 case GL_TEXTURE_CUBE_MAP_ARRAY: in gen7_emit_depth_stencil_hiz()
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D | gen6_depth_state.c | 82 case GL_TEXTURE_CUBE_MAP_ARRAY: in gen6_emit_depth_stencil_hiz()
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D | gen8_depth_state.c | 180 case GL_TEXTURE_CUBE_MAP_ARRAY: in gen8_emit_depth_stencil_hiz()
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_texture.c | 176 case GL_TEXTURE_CUBE_MAP_ARRAY: in st_gl_texture_dims_to_pipe_dims()
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/external/deqp/modules/glshared/ |
D | glsTextureStateQueryTests.cpp | 345 case GL_TEXTURE_CUBE_MAP_ARRAY: return RequiredExtensions("GL_EXT_texture_cube_map_array"); in getTextureTargetExtension() 453 target == GL_TEXTURE_CUBE_MAP_ARRAY; in isCoreTextureTarget() 1586 else if (m_target == GL_TEXTURE_CUBE_MAP_ARRAY) in test() 1651 case GL_TEXTURE_CUBE_MAP_ARRAY: in test() 1699 case GL_TEXTURE_CUBE_MAP_ARRAY: in test()
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