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Searched refs:GL_TEXTURE_CUBE_MAP_ARRAY (Results 1 – 25 of 49) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fFboColorbufferTests.cpp168 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
169 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in render()
170 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in render()
171 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in render()
172 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
173 …glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, isFilterable ? GL_LINEAR : GL_NE… in render()
174 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, m_format, size.x(), size.y(), size.z(), 0, transferFmt.… in render()
240 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in render()
Des31fTextureSpecificationTests.cpp257 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_NEAREST); in verifyTexture()
258 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in verifyTexture()
259 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in verifyTexture()
260 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in verifyTexture()
261 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE); in verifyTexture()
262 glTexParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAX_LEVEL, m_numLevels-1); in verifyTexture()
334 glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
346 …glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, ndx, m_internalFormat, levelW, levelW, m_depth, 0, transfe… in createTexture()
372 glBindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, tex); in createTexture()
373 …glTexStorage3D (GL_TEXTURE_CUBE_MAP_ARRAY, m_numLevels, m_internalFormat, m_size, m_size, m_depth); in createTexture()
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Des31fNegativeTextureApiTests.cpp155 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[0]); in bindtexture()
157 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[1]); in bindtexture()
159 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[2]); in bindtexture()
161 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[3]); in bindtexture()
163 ctx.glBindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, texture[4]); in bindtexture()
2700 ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 2, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2705 ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, 1, 1, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d()
2721 …ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, -1, GL_RGBA, 1, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_level()
2767 …ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, -1, 1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
2769 …ctx.glTexImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, 0, GL_RGBA, 1, -1, 6, 0, GL_RGBA, GL_UNSIGNED_BYTE, 0); in teximage3d_neg_width_height_depth()
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Des31fTextureFilteringTests.cpp344 gl.bindTexture (GL_TEXTURE_CUBE_MAP_ARRAY, curCase.texture->getGLTexture()); in iterate()
345 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, m_minFilter); in iterate()
346 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, m_magFilter); in iterate()
347 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, m_wrapS); in iterate()
348 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, m_wrapT); in iterate()
Des31fTextureFormatTests.cpp206 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_texture->getGLTexture()); in testLayerFace()
209 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE); in testLayerFace()
210 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE); in testLayerFace()
211 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST); in testLayerFace()
212 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_NEAREST); in testLayerFace()
Des31fTextureLevelStateQueryTests.cpp62 case GL_TEXTURE_CUBE_MAP_ARRAY: return true; in textureTypeHasDepth()
80 case GL_TEXTURE_CUBE_MAP_ARRAY: return true; in textureTypeHasHeight()
93 case GL_TEXTURE_CUBE_MAP_ARRAY: return "GL_EXT_texture_cube_map_array"; in getTextureTargetExtension()
113 case GL_TEXTURE_CUBE_MAP_ARRAY: in isCoreTextureTarget()
554 …level.height = (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? (16) : (… in generateColorTextureGenerationGroup()
574 …level.height = (target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) ? (4) : (8… in generateColorTextureGenerationGroup()
753 …pec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY) in applyTextureGenerationSpec()
763 …pec.immutable && !spec.levels[levelNdx].compressed && spec.bindTarget == GL_TEXTURE_CUBE_MAP_ARRAY) in applyTextureGenerationSpec()
1666 { "texture_cube_array", GL_TEXTURE_CUBE_MAP_ARRAY, }, // GL_EXT_texture_cube_map_array in init()
Des31fTextureStateQueryTests.cpp126 { "texture_cube_array", GL_TEXTURE_CUBE_MAP_ARRAY, true, }, // GL_EXT_texture_cube_map_array in init()
/external/deqp/framework/opengl/
DgluStateReset.cpp299 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, 0); in resetStateES()
300 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_FILTER, GL_NEAREST_MIPMAP_LINEAR); in resetStateES()
301 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MAG_FILTER, GL_LINEAR); in resetStateES()
302 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_S, GL_REPEAT); in resetStateES()
303 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_WRAP_T, GL_REPEAT); in resetStateES()
304 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_R, GL_RED); in resetStateES()
305 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_G, GL_GREEN); in resetStateES()
306 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_B, GL_BLUE); in resetStateES()
307 gl.texParameteri(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_SWIZZLE_A, GL_ALPHA); in resetStateES()
308 gl.texParameterf(GL_TEXTURE_CUBE_MAP_ARRAY, GL_TEXTURE_MIN_LOD, -1000.0f); in resetStateES()
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DgluTexture.cpp774 gl.bindTexture(GL_TEXTURE_CUBE_MAP_ARRAY, m_glTexture); in upload()
788 …gl.texImage3D(GL_TEXTURE_CUBE_MAP_ARRAY, levelNdx, m_format, access.getWidth(), access.getHeight()… in upload()
/external/mesa3d/src/mesa/main/
Dtextureview.c405 case GL_TEXTURE_CUBE_MAP_ARRAY: in target_valid()
506 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_set_texture_view_state()
685 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_TextureView()
744 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_TextureView()
752 if ((target == GL_TEXTURE_CUBE_MAP || target == GL_TEXTURE_CUBE_MAP_ARRAY) && in _mesa_TextureView()
Dformatquery.c80 case GL_TEXTURE_CUBE_MAP_ARRAY: in _legal_parameters()
416 case GL_TEXTURE_CUBE_MAP_ARRAY: in _is_target_supported()
488 case GL_TEXTURE_CUBE_MAP_ARRAY: in _is_resource_supported()
584 case GL_TEXTURE_CUBE_MAP_ARRAY: in _legal_target_for_framebuffer_texture_layer()
748 case GL_TEXTURE_CUBE_MAP_ARRAY: in equivalentSizePname()
1307 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_GetInternalformativ()
Dtexobj.c187 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_get_current_tex_object()
279 target == GL_TEXTURE_CUBE_MAP_ARRAY || in _mesa_initialize_texture_object()
520 case GL_TEXTURE_CUBE_MAP_ARRAY: in valid_texture_object()
727 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_test_texobj_completeness()
833 && t->Target != GL_TEXTURE_CUBE_MAP_ARRAY) { in _mesa_test_texobj_completeness()
1002 target = GL_TEXTURE_CUBE_MAP_ARRAY; in _mesa_get_fallback_texture()
1579 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_tex_target_to_index()
2112 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_InvalidateTexSubImage()
Dgenmipmap.c67 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_is_valid_generate_texture_mipmap_target()
Dteximage.c243 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_is_array_texture()
263 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_is_cube_map_texture()
304 case GL_TEXTURE_CUBE_MAP_ARRAY: in proxy_target()
503 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_max_texture_levels()
557 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_get_texture_dimensions()
605 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_tex_target_is_layered()
646 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_get_texture_layers()
678 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_get_tex_max_num_levels()
886 case GL_TEXTURE_CUBE_MAP_ARRAY: in init_teximage_fields_ms()
1080 case GL_TEXTURE_CUBE_MAP_ARRAY: in _mesa_legal_texture_dimensions()
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Dshared.c96 GL_TEXTURE_CUBE_MAP_ARRAY, in _mesa_alloc_shared_state()
Dcopyimage.c94 case GL_TEXTURE_CUBE_MAP_ARRAY: in prepare_target()
Dfbobject.c826 case GL_TEXTURE_CUBE_MAP_ARRAY: in test_attachment_completeness()
2929 case GL_TEXTURE_CUBE_MAP_ARRAY: in check_layered_texture_target()
2973 case GL_TEXTURE_CUBE_MAP_ARRAY: in check_texture_target()
3030 case GL_TEXTURE_CUBE_MAP_ARRAY: in check_textarget()
3103 (target == GL_TEXTURE_CUBE_MAP_ARRAY) || in check_layer()
Dtexstorage.c74 case GL_TEXTURE_CUBE_MAP_ARRAY: in legal_texobj_target()
Dtexstore.c994 case GL_TEXTURE_CUBE_MAP_ARRAY: in store_texsubimage()
1049 case GL_TEXTURE_CUBE_MAP_ARRAY: in store_texsubimage()
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_tex_layout.c74 case GL_TEXTURE_CUBE_MAP_ARRAY: in tr_mode_horizontal_texture_alignment()
164 case GL_TEXTURE_CUBE_MAP_ARRAY: in tr_mode_vertical_texture_alignment()
678 case GL_TEXTURE_CUBE_MAP_ARRAY: in intel_miptree_set_total_width_height()
Dgen7_misc_state.c74 case GL_TEXTURE_CUBE_MAP_ARRAY: in gen7_emit_depth_stencil_hiz()
Dgen6_depth_state.c82 case GL_TEXTURE_CUBE_MAP_ARRAY: in gen6_emit_depth_stencil_hiz()
Dgen8_depth_state.c180 case GL_TEXTURE_CUBE_MAP_ARRAY: in gen8_emit_depth_stencil_hiz()
/external/mesa3d/src/mesa/state_tracker/
Dst_texture.c176 case GL_TEXTURE_CUBE_MAP_ARRAY: in st_gl_texture_dims_to_pipe_dims()
/external/deqp/modules/glshared/
DglsTextureStateQueryTests.cpp345 case GL_TEXTURE_CUBE_MAP_ARRAY: return RequiredExtensions("GL_EXT_texture_cube_map_array"); in getTextureTargetExtension()
453 target == GL_TEXTURE_CUBE_MAP_ARRAY; in isCoreTextureTarget()
1586 else if (m_target == GL_TEXTURE_CUBE_MAP_ARRAY) in test()
1651 case GL_TEXTURE_CUBE_MAP_ARRAY: in test()
1699 case GL_TEXTURE_CUBE_MAP_ARRAY: in test()

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