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Searched refs:GL_TEXTURE_LOD_BIAS_EXT (Results 1 – 10 of 10) sorted by relevance

/external/mesa3d/src/mesa/main/
Des1_conversion.c323 if (pname != GL_TEXTURE_LOD_BIAS_EXT) { in _mesa_GetTexEnvxv()
363 case GL_TEXTURE_LOD_BIAS_EXT: in _mesa_GetTexEnvxv()
792 case GL_TEXTURE_LOD_BIAS_EXT: in _mesa_TexEnvx()
837 case GL_TEXTURE_LOD_BIAS_EXT: in _mesa_TexEnvxv()
Dtexenv.c444 if (pname == GL_TEXTURE_LOD_BIAS_EXT) { in _mesa_TexEnvfv()
664 if (pname == GL_TEXTURE_LOD_BIAS_EXT) { in _mesa_GetTexEnvfv()
728 if (pname == GL_TEXTURE_LOD_BIAS_EXT) { in _mesa_GetTexEnviv()
/external/mesa3d/src/mesa/drivers/dri/radeon/
Dradeon_tex.c280 case GL_TEXTURE_LOD_BIAS_EXT: { in radeonTexEnv()
/external/mesa3d/src/mesa/drivers/dri/r200/
Dr200_tex.c322 case GL_TEXTURE_LOD_BIAS_EXT: { in r200TexEnv()
/external/mesa3d/src/glx/tests/
Denum_sizes.cpp231 EXPECT_EQ(1, __glTexParameterfv_size(GL_TEXTURE_LOD_BIAS_EXT)); in TEST()
/external/mesa3d/include/GLES/
Dglext.h399 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES/
Dglext.h399 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 macro
/external/swiftshader/include/GLES/
Dglext.h399 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 macro
/external/swiftshader/include/GL/
Dglext.h7438 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 macro
/external/mesa3d/include/GL/
Dglext.h8173 #define GL_TEXTURE_LOD_BIAS_EXT 0x8501 macro