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Searched refs:GL_TEXTURE_SAMPLES (Results 1 – 11 of 11) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fMultisampleShaderRenderCase.cpp201 gl.getTexLevelParameteriv(GL_TEXTURE_2D_MULTISAMPLE, 0, GL_TEXTURE_SAMPLES, &queriedSampleCount); in init()
Des31fTextureLevelStateQueryTests.cpp1023 …tureLevelParameterGreaterOrEqual(gl, spec.queryTarget, queryLevel, GL_TEXTURE_SAMPLES, refValue, m… in checkTextureState()
/external/mesa3d/src/mesa/main/
Dtexparam.c1443 case GL_TEXTURE_SAMPLES: in get_tex_level_parameter_image()
1587 case GL_TEXTURE_SAMPLES: in get_tex_level_parameter_buffer()
/external/deqp/framework/opengl/
DgluStrUtil.inl676 case GL_TEXTURE_SAMPLES: return "GL_TEXTURE_SAMPLES";
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1365 #define GL_TEXTURE_SAMPLES 0x9106 macro
/external/mesa3d/include/GLES3/
Dgl31.h1345 #define GL_TEXTURE_SAMPLES 0x9106 macro
Dgl32.h1345 #define GL_TEXTURE_SAMPLES 0x9106 macro
/external/swiftshader/include/GL/
Dglcorearb.h1572 #define GL_TEXTURE_SAMPLES 0x9106 macro
Dglext.h1459 #define GL_TEXTURE_SAMPLES 0x9106 macro
/external/mesa3d/include/GL/
Dglcorearb.h1591 #define GL_TEXTURE_SAMPLES 0x9106 macro
Dglext.h1478 #define GL_TEXTURE_SAMPLES 0x9106 macro