Searched refs:GL_TOP_LEVEL_ARRAY_STRIDE (Results 1 – 12 of 12) sorted by relevance
104 …ayStride = getProgramResourceUint(gl, program, programInterface, index, GL_TOP_LEVEL_ARRAY_STRIDE); in getProgramInterfaceVariableInfo()
1541 case GL_TOP_LEVEL_ARRAY_STRIDE: return "GL_TOP_LEVEL_ARRAY_STRIDE";
1283 case GL_TOP_LEVEL_ARRAY_STRIDE: in _mesa_program_resource_prop()
1566 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
1419 GL_TOP_LEVEL_ARRAY_STRIDE, // 7 in getGLBufferLayout()
2398 { GL_TOP_LEVEL_ARRAY_STRIDE, &topLevelArrayStrideValidator }, in iterate()
1257 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
2456 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
2403 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
2480 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
2427 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro