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Searched refs:GL_TOP_LEVEL_ARRAY_STRIDE (Results 1 – 12 of 12) sorted by relevance

/external/deqp/framework/opengl/
DgluProgramInterfaceQuery.cpp104 …ayStride = getProgramResourceUint(gl, program, programInterface, index, GL_TOP_LEVEL_ARRAY_STRIDE); in getProgramInterfaceVariableInfo()
DgluStrUtil.inl1541 case GL_TOP_LEVEL_ARRAY_STRIDE: return "GL_TOP_LEVEL_ARRAY_STRIDE";
/external/mesa3d/src/mesa/main/
Dshader_query.cpp1283 case GL_TOP_LEVEL_ARRAY_STRIDE: in _mesa_program_resource_prop()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1566 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
/external/deqp/modules/gles31/functional/
Des31fSSBOLayoutCase.cpp1419 GL_TOP_LEVEL_ARRAY_STRIDE, // 7 in getGLBufferLayout()
Des31fProgramInterfaceQueryTestCase.cpp2398 { GL_TOP_LEVEL_ARRAY_STRIDE, &topLevelArrayStrideValidator }, in iterate()
/external/mesa3d/include/GLES3/
Dgl31.h1257 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
Dgl32.h1257 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
/external/swiftshader/include/GL/
Dglcorearb.h2456 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
Dglext.h2403 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
/external/mesa3d/include/GL/
Dglcorearb.h2480 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro
Dglext.h2427 #define GL_TOP_LEVEL_ARRAY_STRIDE 0x930D macro