Searched refs:GL_TYPE (Results 1 – 14 of 14) sorted by relevance
/external/deqp/framework/opengl/ |
D | gluProgramInterfaceQuery.cpp | 91 info.type = getProgramResourceUint(gl, program, programInterface, index, GL_TYPE); in getProgramInterfaceVariableInfo()
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D | gluStrUtil.inl | 1542 case GL_TYPE: return "GL_TYPE";
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/external/mesa3d/src/mesa/main/ |
D | uniform_query.cpp | 72 res, index, GL_TYPE, (GLint*) type, in _mesa_GetActiveUniform() 85 return GL_TYPE; in resource_prop_from_uniform_prop()
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D | shader_query.cpp | 153 _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE, in _mesa_GetActiveAttrib() 1096 case GL_TYPE: in _mesa_program_resource_prop()
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D | transformfeedback.c | 947 res, index, GL_TYPE, (GLint*) type, in _mesa_GetTransformFeedbackVarying()
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/external/deqp/modules/gles31/functional/ |
D | es31fProgramInterfaceQueryTestCase.cpp | 2212 { GL_TYPE, &typeValidator }, in iterate() 2331 { GL_TYPE, &typeValidator }, in iterate() 2399 { GL_TYPE, &typeValidator }, in iterate() 2437 { GL_TYPE, &typeValidator }, in iterate()
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D | es31fSSBOLayoutCase.cpp | 1413 GL_TYPE, // 1 in getGLBufferLayout()
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1544 #define GL_TYPE 0x92FA macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1241 #define GL_TYPE 0x92FA macro
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D | gl32.h | 1241 #define GL_TYPE 0x92FA macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2437 #define GL_TYPE 0x92FA macro
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D | glext.h | 2384 #define GL_TYPE 0x92FA macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2461 #define GL_TYPE 0x92FA macro
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D | glext.h | 2408 #define GL_TYPE 0x92FA macro
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