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Searched refs:GL_TYPE (Results 1 – 14 of 14) sorted by relevance

/external/deqp/framework/opengl/
DgluProgramInterfaceQuery.cpp91 info.type = getProgramResourceUint(gl, program, programInterface, index, GL_TYPE); in getProgramInterfaceVariableInfo()
DgluStrUtil.inl1542 case GL_TYPE: return "GL_TYPE";
/external/mesa3d/src/mesa/main/
Duniform_query.cpp72 res, index, GL_TYPE, (GLint*) type, in _mesa_GetActiveUniform()
85 return GL_TYPE; in resource_prop_from_uniform_prop()
Dshader_query.cpp153 _mesa_program_resource_prop(shProg, res, desired_index, GL_TYPE, in _mesa_GetActiveAttrib()
1096 case GL_TYPE: in _mesa_program_resource_prop()
Dtransformfeedback.c947 res, index, GL_TYPE, (GLint*) type, in _mesa_GetTransformFeedbackVarying()
/external/deqp/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp2212 { GL_TYPE, &typeValidator }, in iterate()
2331 { GL_TYPE, &typeValidator }, in iterate()
2399 { GL_TYPE, &typeValidator }, in iterate()
2437 { GL_TYPE, &typeValidator }, in iterate()
Des31fSSBOLayoutCase.cpp1413 GL_TYPE, // 1 in getGLBufferLayout()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1544 #define GL_TYPE 0x92FA macro
/external/mesa3d/include/GLES3/
Dgl31.h1241 #define GL_TYPE 0x92FA macro
Dgl32.h1241 #define GL_TYPE 0x92FA macro
/external/swiftshader/include/GL/
Dglcorearb.h2437 #define GL_TYPE 0x92FA macro
Dglext.h2384 #define GL_TYPE 0x92FA macro
/external/mesa3d/include/GL/
Dglcorearb.h2461 #define GL_TYPE 0x92FA macro
Dglext.h2408 #define GL_TYPE 0x92FA macro