/external/mesa3d/src/mesa/main/ |
D | shader_query.cpp | 378 case GL_UNIFORM: in _mesa_program_resource_name() 412 case GL_UNIFORM: in _mesa_program_resource_array_size() 533 case GL_UNIFORM: in _mesa_program_resource_find_name() 649 case GL_UNIFORM: in _mesa_program_resource_find_index() 789 case GL_UNIFORM: in program_resource_location() 950 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname, in get_buffer_property() 962 _mesa_program_resource_find_name(shProg, GL_UNIFORM, iname, in get_buffer_property() 1098 case GL_UNIFORM: in _mesa_program_resource_prop() 1114 case GL_UNIFORM: in _mesa_program_resource_prop() 1144 case GL_UNIFORM: in _mesa_program_resource_prop() [all …]
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D | program_resource.c | 38 case GL_UNIFORM: in supported_interface_enum() 310 case GL_UNIFORM: in _mesa_GetProgramResourceIndex() 415 case GL_UNIFORM: in _mesa_GetProgramResourceLocation()
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D | uniform_query.cpp | 60 GL_UNIFORM, index); in _mesa_GetActiveUniform() 68 _mesa_get_program_resource_name(shProg, GL_UNIFORM, index, maxLength, in _mesa_GetActiveUniform() 141 if (!_mesa_program_resource_find_index(shProg, GL_UNIFORM, in _mesa_GetActiveUniformsiv() 149 res = _mesa_program_resource_find_index(shProg, GL_UNIFORM, in _mesa_GetActiveUniformsiv()
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D | uniforms.c | 923 return _mesa_program_resource_location(shProg, GL_UNIFORM, name); in _mesa_GetUniformLocation() 980 _mesa_program_resource_find_name(shProg, GL_UNIFORM, uniformNames[i], in _mesa_GetUniformIndices() 1245 _mesa_get_program_resource_name(shProg, GL_UNIFORM, uniformIndex, bufSize, in _mesa_GetActiveUniformName()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta_blit.c | 111 _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_width"); in setup_glsl_msaa_blit_scaled_shader() 113 … _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_height"); in setup_glsl_msaa_blit_scaled_shader() 240 _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_width"); in setup_glsl_msaa_blit_scaled_shader() 242 _mesa_program_resource_location(blit->msaa_shaders[shader_index], GL_UNIFORM, "src_height"); in setup_glsl_msaa_blit_scaled_shader()
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/external/deqp/framework/opengl/ |
D | gluProgramInterfaceQuery.cpp | 98 if (programInterface == GL_UNIFORM) in getProgramInterfaceVariableInfo()
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D | gluStrUtil.inl | 1505 case GL_UNIFORM: return "GL_UNIFORM";
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/external/deqp/modules/gles31/functional/ |
D | es31fBasicComputeShaderTests.cpp | 173 …const deUint32 valueIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "Input… in iterate() 174 …Info valueInfo = getProgramInterfaceVariableInfo(gl, program.getProgram(), GL_UNIFORM, valueIndex); in iterate() 1492 …const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_coun… in iterate() 1493 …const deUint32 bufferIndex = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, uniform… in iterate() 1525 …const deUint32 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_cou… in iterate() 1526 …const deUint32 uniformOffset = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, unifo… in iterate() 1527 …const deUint32 bufferIndex = getProgramResourceUint(gl, program.getProgram(), GL_UNIFORM, unifor… in iterate()
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D | es31fProgramInterfaceQueryTests.cpp | 150 GL_UNIFORM, // PROGRAMINTERFACE_UNIFORM in getProgramInterfaceGLEnum() 1453 …uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_uniformWithALongNam… in iterate() 1505 …gl.getProgramResourceName(program.getProgram(), GL_UNIFORM, uniformIndex, querySizes[ndx].querySiz… in iterate() 1579 uniformIndex = gl.getProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_uniform"); in iterate() 1620 …gl.getProgramResourceiv(program.getProgram(), GL_UNIFORM, uniformIndex, querySizes[ndx].numProps, … in iterate() 1789 … glw::GLenum programMemberInterfaceValue = (m_storage == glu::STORAGE_UNIFORM) ? (GL_UNIFORM) : in iterate() 2445 …gl.getProgramResourceiv(program.getProgram(), GL_UNIFORM, activeVariables[ndx], 1, &nameLengthProp… in iterate() 2458 …gl.getProgramResourceName(program.getProgram(), GL_UNIFORM, activeVariables[ndx], (int)nameBuf.siz… in iterate()
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D | es31fSSBOLayoutCase.cpp | 2605 const deUint32 numPassedLoc = gl.getProgramResourceIndex(program, GL_UNIFORM, "ac_numPassed"); in execute() 2606 …c != GL_INVALID_INDEX ? glu::getProgramInterfaceVariableInfo(gl, program, GL_UNIFORM, numPassedLoc) in execute()
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D | es31fGeometryShaderTests.cpp | 5277 resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_position"); in iterate() 5280 …gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &re… in iterate() 5302 resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_offset"); in iterate() 5305 …gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &re… in iterate()
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D | es31fTessellationTests.cpp | 6983 resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_unreferenced"); in iterate() 6990 …gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &re… in iterate() 7010 resourcePos = gl.glGetProgramResourceIndex(program.getProgram(), GL_UNIFORM, "u_referenced"); in iterate() 7017 …gl.glGetProgramResourceiv(program.getProgram(), GL_UNIFORM, resourcePos, 1, props, 1, &length, &re… in iterate()
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D | es31fProgramInterfaceQueryTestCase.cpp | 62 return GL_UNIFORM; in getProgramDefaultBlockInterfaceFromStorage() 1746 case PROGRAMINTERFACE_UNIFORM: return GL_UNIFORM; in getGLInterfaceEnumValue()
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/external/deqp/doc/testspecs/GLES31/ |
D | functional.program_interface_query.txt | 63 uniform.* and buffer_variable.* cases test GL_UNIFORM and
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1518 #define GL_UNIFORM 0x92E1 macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1229 #define GL_UNIFORM 0x92E1 macro
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D | gl32.h | 1229 #define GL_UNIFORM 0x92E1 macro
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/external/mesa3d/src/compiler/glsl/ |
D | linker.cpp | 4300 GLenum type = is_shader_storage ? GL_BUFFER_VARIABLE : GL_UNIFORM; in build_program_resource_list()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2413 #define GL_UNIFORM 0x92E1 macro
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D | glext.h | 2360 #define GL_UNIFORM 0x92E1 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2437 #define GL_UNIFORM 0x92E1 macro
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D | glext.h | 2384 #define GL_UNIFORM 0x92E1 macro
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