Searched refs:GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS (Results 1 – 15 of 15) sorted by relevance
/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1836 …ckParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 1); in test() 1837 …BlockParam(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 2); in test() 1844 …glGetActiveUniformBlockiv(program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &l… in test()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 746 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/external/mesa3d/src/mesa/main/ |
D | uniforms.c | 1105 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in mesa_bufferiv()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1188 …gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numBloc… in getGLUniformLayout()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 935 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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D | gl31.h | 935 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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D | gl32.h | 935 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 937 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 820 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | Program.cpp | 408 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in getActiveUniformBlockiv()
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D | libGLESv3.cpp | 2808 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in glGetActiveUniformBlockiv()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1444 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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D | glext.h | 1331 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1462 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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D | glext.h | 1349 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
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