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Searched refs:GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS (Results 1 – 15 of 15) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp1836 …ckParam(m_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 1); in test()
1837 …BlockParam(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, 2); in test()
1844 …glGetActiveUniformBlockiv(program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &l… in test()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h746 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/external/mesa3d/src/mesa/main/
Duniforms.c1105 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in mesa_bufferiv()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1188 …gl.getActiveUniformBlockiv(program, (deUint32)blockNdx, GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS, &numBloc… in getGLUniformLayout()
/external/mesa3d/include/GLES3/
Dgl3.h935 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
Dgl31.h935 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
Dgl32.h935 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/external/swiftshader/include/GLES3/
Dgl3.h937 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl820 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp408 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in getActiveUniformBlockiv()
DlibGLESv3.cpp2808 case GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS: in glGetActiveUniformBlockiv()
/external/swiftshader/include/GL/
Dglcorearb.h1444 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
Dglext.h1331 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
/external/mesa3d/include/GL/
Dglcorearb.h1462 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro
Dglext.h1349 #define GL_UNIFORM_BLOCK_ACTIVE_UNIFORMS 0x8A42 macro