Searched refs:GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER (Results 1 – 14 of 14) sorted by relevance
749 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
1829 …_testCtx, *this, program, longlongUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADE… in test()1831 …m(m_testCtx, *this, program, shortUniformBlockIndex, GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADE… in test()
1142 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in mesa_bufferiv()
938 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
940 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
824 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
422 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in getActiveUniformBlockiv()
2811 case GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER: in glGetActiveUniformBlockiv()
1447 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
1334 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
1466 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro
1353 #define GL_UNIFORM_BLOCK_REFERENCED_BY_FRAGMENT_SHADER 0x8A46 macro