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Searched refs:GL_UNIFORM_BUFFER (Results 1 – 25 of 34) sorted by relevance

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/external/deqp/modules/gles3/functional/
Des3fIndexedStateQueryTests.cpp322 glBindBuffer(GL_UNIFORM_BUFFER, buffers[ndx]); in testUniformBuffers()
323 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers()
324 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[ndx], buffers[ndx]); in testUniformBuffers()
373 glBindBuffer(GL_UNIFORM_BUFFER, buffers[0]); in testUniformBuffers()
374 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers()
375 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[0], buffers[0]); in testUniformBuffers()
378 glBindBuffer(GL_UNIFORM_BUFFER, buffers[1]); in testUniformBuffers()
379 glBufferData(GL_UNIFORM_BUFFER, rangeBufferTotalSize, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers()
380 …glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBuffer… in testUniformBuffers()
Des3fNegativeBufferApiTests.cpp313 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init()
314 glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in init()
336 glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in init()
341 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in init()
343 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in init()
362 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, alignment+1, 4); in init()
374 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init()
375 glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in init()
393 glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU); in init()
Des3fBufferWriteTests.cpp446 GL_UNIFORM_BUFFER in iterate()
568 GL_UNIFORM_BUFFER in init()
635 << DataStoreSpec(GL_UNIFORM_BUFFER, GL_STATIC_DRAW, 504) in init()
720 …PARTIAL_SPECIFY_CASE(whole_2, "Whole buffer specification with two calls", GL_UNIFORM_BUFFER, GL_D… in init()
Des3fBufferCopyTests.cpp250 GL_UNIFORM_BUFFER in init()
Des3fBufferObjectQueryTests.cpp238 GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, in test()
Des3fBufferMapTests.cpp561 GL_UNIFORM_BUFFER in init()
/external/deqp/modules/gles31/functional/
Des31fNegativeBufferApiTests.cpp375 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_range()
376 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_range()
399 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in bind_buffer_range()
404 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in bind_buffer_range()
406 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in bind_buffer_range()
411 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0); in bind_buffer_range()
426 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4); in bind_buffer_range()
477 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_base()
478 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_base()
494 ctx.glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU); in bind_buffer_base()
Des31fBasicComputeShaderTests.cpp176 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer); in iterate()
177 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)blockInfo.dataSize, DE_NULL, GL_STATIC_DRAW); in iterate()
180 const BufferMemMap bufMap(gl, GL_UNIFORM_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_BIT); in iterate()
187 gl.bindBufferBase(GL_UNIFORM_BUFFER, 0, *inputBuffer); in iterate()
Des31fLayoutBindingTests.cpp1700 gl.bindBuffer(GL_UNIFORM_BUFFER, m_buffers[bufNdx]); in init()
1701 gl.bufferData(GL_UNIFORM_BUFFER, 2*sizeof(Vec4), &(m_expectedColors[2*bufNdx]), GL_STATIC_DRAW); in init()
1702 gl.bindBufferBase(GL_UNIFORM_BUFFER, m_bindings[bufNdx], m_buffers[bufNdx]); in init()
1718 m_context.getRenderContext().getFunctions().bindBuffer(GL_UNIFORM_BUFFER, 0); in deinit()
Des31fOpaqueTypeIndexingTests.cpp865 …nt32 bufTarget = m_blockType == BLOCKTYPE_BUFFER ? GL_SHADER_STORAGE_BUFFER : GL_UNIFORM_BUFFER; in iterate()
/external/deqp/framework/opengl/
DgluStateReset.cpp449 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); in resetStateES()
452 gl.bindBufferBase(GL_UNIFORM_BUFFER, ndx, 0); in resetStateES()
1041 gl.bindBuffer(GL_UNIFORM_BUFFER, 0); in resetStateGLCore()
1044 gl.bindBufferBase(GL_UNIFORM_BUFFER, ndx, 0); in resetStateGLCore()
DgluStrUtil.inl388 case GL_UNIFORM_BUFFER: return "GL_UNIFORM_BUFFER";
/external/deqp/modules/gles3/performance/
Des3pStateChangeCallTests.cpp1003 GL_UNIFORM_BUFFER in init()
1022 GL_UNIFORM_BUFFER in init()
/external/mesa3d/src/mesa/main/
Dbufferobj.c157 case GL_UNIFORM_BUFFER: in get_buffer_target()
1354 _mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 ); in _mesa_DeleteBuffers()
1359 _mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 ); in _mesa_DeleteBuffers()
3794 case GL_UNIFORM_BUFFER: in _mesa_BindBufferRange()
3868 case GL_UNIFORM_BUFFER: in _mesa_BindBufferBase()
3902 case GL_UNIFORM_BUFFER: in _mesa_BindBuffersRange()
3937 case GL_UNIFORM_BUFFER: in _mesa_BindBuffersBase()
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1510 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate()
1511 …gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData[blockNdx].size(), &glData[blockNdx][0], G… in iterate()
1514 gl.bindBufferBase(GL_UNIFORM_BUFFER, binding, buffer); in iterate()
1553 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate()
1555 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData.size(), &glData[0], GL_STATIC_DRAW); in iterate()
1563 …gl.bindBufferRange(GL_UNIFORM_BUFFER, binding, buffer, (glw::GLintptr)glBlockOffsets[blockNdx], (g… in iterate()
DglsBufferTestUtil.cpp147 case GL_UNIFORM_BUFFER: return "uniform"; in getBufferTargetName()
DglsLongStressCase.cpp116 GL_UNIFORM_BUFFER
/external/mesa3d/src/mesa/state_tracker/
Dst_cb_bufferobjects.c230 case GL_UNIFORM_BUFFER: in st_bufferobj_data()
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv3.cpp1880 case GL_UNIFORM_BUFFER: in glBindBufferRange()
1917 case GL_UNIFORM_BUFFER: in glBindBufferBase()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h721 #define GL_UNIFORM_BUFFER 0x8A11 macro
/external/deqp/framework/opengl/simplereference/
DsglrReferenceContext.cpp2403 case GL_UNIFORM_BUFFER: in isValidBufferTarget()
2426 case GL_UNIFORM_BUFFER: bindingPoint = &m_uniformBufferBinding; break; in setBufferBinding()
2458 case GL_UNIFORM_BUFFER: return m_uniformBufferBinding; in getBufferBinding()
2523 GL_UNIFORM_BUFFER in deleteBuffer()
/external/deqp/modules/egl/
DteglRobustnessTests.cpp1360 ? GL_UNIFORM_BUFFER in setup()
/external/mesa3d/include/GLES3/
Dgl3.h910 #define GL_UNIFORM_BUFFER 0x8A11 macro
/external/swiftshader/include/GLES3/
Dgl3.h912 #define GL_UNIFORM_BUFFER 0x8A11 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl791 #define GL_UNIFORM_BUFFER 0x8A11 macro

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