/external/deqp/modules/gles3/functional/ |
D | es3fIndexedStateQueryTests.cpp | 322 glBindBuffer(GL_UNIFORM_BUFFER, buffers[ndx]); in testUniformBuffers() 323 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers() 324 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[ndx], buffers[ndx]); in testUniformBuffers() 373 glBindBuffer(GL_UNIFORM_BUFFER, buffers[0]); in testUniformBuffers() 374 glBufferData(GL_UNIFORM_BUFFER, 32, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers() 375 glBindBufferBase(GL_UNIFORM_BUFFER, uniformIndices[0], buffers[0]); in testUniformBuffers() 378 glBindBuffer(GL_UNIFORM_BUFFER, buffers[1]); in testUniformBuffers() 379 glBufferData(GL_UNIFORM_BUFFER, rangeBufferTotalSize, DE_NULL, GL_DYNAMIC_DRAW); in testUniformBuffers() 380 …glBindBufferRange(GL_UNIFORM_BUFFER, uniformIndices[1], buffers[1], rangeBufferOffset, rangeBuffer… in testUniformBuffers()
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D | es3fNegativeBufferApiTests.cpp | 313 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init() 314 glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in init() 336 glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in init() 341 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in init() 343 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in init() 362 glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, alignment+1, 4); in init() 374 glBindBuffer(GL_UNIFORM_BUFFER, bufU); in init() 375 glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in init() 393 glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU); in init()
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D | es3fBufferWriteTests.cpp | 446 GL_UNIFORM_BUFFER in iterate() 568 GL_UNIFORM_BUFFER in init() 635 << DataStoreSpec(GL_UNIFORM_BUFFER, GL_STATIC_DRAW, 504) in init() 720 …PARTIAL_SPECIFY_CASE(whole_2, "Whole buffer specification with two calls", GL_UNIFORM_BUFFER, GL_D… in init()
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D | es3fBufferCopyTests.cpp | 250 GL_UNIFORM_BUFFER in init()
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D | es3fBufferObjectQueryTests.cpp | 238 GL_TRANSFORM_FEEDBACK_BUFFER, GL_UNIFORM_BUFFER, in test()
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D | es3fBufferMapTests.cpp | 561 GL_UNIFORM_BUFFER in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeBufferApiTests.cpp | 375 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_range() 376 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_range() 399 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, maxUSize, bufU, 0, 4); in bind_buffer_range() 404 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, -1); in bind_buffer_range() 406 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, 0, 0); in bind_buffer_range() 411 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, -1, 0); in bind_buffer_range() 426 ctx.glBindBufferRange(GL_UNIFORM_BUFFER, 0, bufU, uAlignment+1, 4); in bind_buffer_range() 477 ctx.glBindBuffer(GL_UNIFORM_BUFFER, bufU); in bind_buffer_base() 478 ctx.glBufferData(GL_UNIFORM_BUFFER, 16, NULL, GL_STREAM_DRAW); in bind_buffer_base() 494 ctx.glBindBufferBase(GL_UNIFORM_BUFFER, maxUSize, bufU); in bind_buffer_base()
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D | es31fBasicComputeShaderTests.cpp | 176 gl.bindBuffer(GL_UNIFORM_BUFFER, *inputBuffer); in iterate() 177 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)blockInfo.dataSize, DE_NULL, GL_STATIC_DRAW); in iterate() 180 const BufferMemMap bufMap(gl, GL_UNIFORM_BUFFER, 0, (int)blockInfo.dataSize, GL_MAP_WRITE_BIT); in iterate() 187 gl.bindBufferBase(GL_UNIFORM_BUFFER, 0, *inputBuffer); in iterate()
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D | es31fLayoutBindingTests.cpp | 1700 gl.bindBuffer(GL_UNIFORM_BUFFER, m_buffers[bufNdx]); in init() 1701 gl.bufferData(GL_UNIFORM_BUFFER, 2*sizeof(Vec4), &(m_expectedColors[2*bufNdx]), GL_STATIC_DRAW); in init() 1702 gl.bindBufferBase(GL_UNIFORM_BUFFER, m_bindings[bufNdx], m_buffers[bufNdx]); in init() 1718 m_context.getRenderContext().getFunctions().bindBuffer(GL_UNIFORM_BUFFER, 0); in deinit()
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D | es31fOpaqueTypeIndexingTests.cpp | 865 …nt32 bufTarget = m_blockType == BLOCKTYPE_BUFFER ? GL_SHADER_STORAGE_BUFFER : GL_UNIFORM_BUFFER; in iterate()
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/external/deqp/framework/opengl/ |
D | gluStateReset.cpp | 449 gl.bindBuffer (GL_UNIFORM_BUFFER, 0); in resetStateES() 452 gl.bindBufferBase(GL_UNIFORM_BUFFER, ndx, 0); in resetStateES() 1041 gl.bindBuffer(GL_UNIFORM_BUFFER, 0); in resetStateGLCore() 1044 gl.bindBufferBase(GL_UNIFORM_BUFFER, ndx, 0); in resetStateGLCore()
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D | gluStrUtil.inl | 388 case GL_UNIFORM_BUFFER: return "GL_UNIFORM_BUFFER";
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/external/deqp/modules/gles3/performance/ |
D | es3pStateChangeCallTests.cpp | 1003 GL_UNIFORM_BUFFER in init() 1022 GL_UNIFORM_BUFFER in init()
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/external/mesa3d/src/mesa/main/ |
D | bufferobj.c | 157 case GL_UNIFORM_BUFFER: in get_buffer_target() 1354 _mesa_BindBufferBase( GL_UNIFORM_BUFFER, j, 0 ); in _mesa_DeleteBuffers() 1359 _mesa_BindBuffer( GL_UNIFORM_BUFFER, 0 ); in _mesa_DeleteBuffers() 3794 case GL_UNIFORM_BUFFER: in _mesa_BindBufferRange() 3868 case GL_UNIFORM_BUFFER: in _mesa_BindBufferBase() 3902 case GL_UNIFORM_BUFFER: in _mesa_BindBuffersRange() 3937 case GL_UNIFORM_BUFFER: in _mesa_BindBuffersBase()
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/external/deqp/modules/glshared/ |
D | glsUniformBlockCase.cpp | 1510 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate() 1511 …gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData[blockNdx].size(), &glData[blockNdx][0], G… in iterate() 1514 gl.bindBufferBase(GL_UNIFORM_BUFFER, binding, buffer); in iterate() 1553 gl.bindBuffer(GL_UNIFORM_BUFFER, buffer); in iterate() 1555 gl.bufferData(GL_UNIFORM_BUFFER, (glw::GLsizeiptr)glData.size(), &glData[0], GL_STATIC_DRAW); in iterate() 1563 …gl.bindBufferRange(GL_UNIFORM_BUFFER, binding, buffer, (glw::GLintptr)glBlockOffsets[blockNdx], (g… in iterate()
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D | glsBufferTestUtil.cpp | 147 case GL_UNIFORM_BUFFER: return "uniform"; in getBufferTargetName()
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D | glsLongStressCase.cpp | 116 GL_UNIFORM_BUFFER
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_bufferobjects.c | 230 case GL_UNIFORM_BUFFER: in st_bufferobj_data()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | libGLESv3.cpp | 1880 case GL_UNIFORM_BUFFER: in glBindBufferRange() 1917 case GL_UNIFORM_BUFFER: in glBindBufferBase()
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 721 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/external/deqp/framework/opengl/simplereference/ |
D | sglrReferenceContext.cpp | 2403 case GL_UNIFORM_BUFFER: in isValidBufferTarget() 2426 case GL_UNIFORM_BUFFER: bindingPoint = &m_uniformBufferBinding; break; in setBufferBinding() 2458 case GL_UNIFORM_BUFFER: return m_uniformBufferBinding; in getBufferBinding() 2523 GL_UNIFORM_BUFFER in deleteBuffer()
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/external/deqp/modules/egl/ |
D | teglRobustnessTests.cpp | 1360 ? GL_UNIFORM_BUFFER in setup()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 910 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 912 #define GL_UNIFORM_BUFFER 0x8A11 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 791 #define GL_UNIFORM_BUFFER 0x8A11 macro
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