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Searched refs:GL_UNIFORM_BUFFER_BINDING (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fIndexedStateQueryTests.cpp331 glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, uniformIndices[ndx], &boundBuffer); in testUniformBuffers()
Des3fNegativeStateApiTests.cpp136 glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, maxUniformBufferBindings, &data); in init()
Des3fIntegerStateQueryTests.cpp2993 …{ "uniform_buffer_binding", "UNIFORM_BUFFER_BINDING", GL_UNIFORM_BUFFER_BINDING, GL_UNIFO… in init()
/external/deqp/framework/opengl/
DgluStrUtil.inl1159 case GL_UNIFORM_BUFFER_BINDING: return "GL_UNIFORM_BUFFER_BINDING";
1365 case GL_UNIFORM_BUFFER_BINDING: return "GL_UNIFORM_BUFFER_BINDING";
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp153 ctx.glGetBooleani_v(GL_UNIFORM_BUFFER_BINDING, maxUniformBufferBindings, &data); in get_booleani_v()
199 ctx.glGetIntegeri_v(GL_UNIFORM_BUFFER_BINDING, maxUniformBufferBindings, &data); in get_integeri_v()
/external/swiftshader/src/OpenGL/libGLESv2/
DContext.cpp2258 case GL_UNIFORM_BUFFER_BINDING: in getIntegerv()
2377 case GL_UNIFORM_BUFFER_BINDING: // name, initially 0 in getUniformBufferiv()
2536 case GL_UNIFORM_BUFFER_BINDING: in getQueryParameterInfo()
/external/mesa3d/src/mesa/main/
Dget.c1026 case GL_UNIFORM_BUFFER_BINDING: in find_custom_value()
2117 case GL_UNIFORM_BUFFER_BINDING: in find_value_indexed()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h722 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 macro
/external/mesa3d/prebuilt-intermediates/main/
Dget_hash.h268 { GL_UNIFORM_BUFFER_BINDING, LOC_CUSTOM, TYPE_INT, 0, extra_ARB_uniform_buffer_object },
/external/mesa3d/include/GLES3/
Dgl3.h911 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 macro
Dgl31.h911 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 macro
Dgl32.h911 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 macro
/external/swiftshader/include/GLES3/
Dgl3.h913 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl792 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 macro
/external/swiftshader/include/GL/
Dglcorearb.h1420 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 macro
Dglext.h1307 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 macro
/external/mesa3d/include/GL/
Dglcorearb.h1436 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 macro
Dglext.h1323 #define GL_UNIFORM_BUFFER_BINDING 0x8A28 macro