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Searched refs:GL_UNIFORM_MATRIX_STRIDE (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/main/
Duniform_query.cpp96 case GL_UNIFORM_MATRIX_STRIDE: in resource_prop_from_uniform_prop()
/external/deqp/framework/opengl/
DgluStrUtil.inl161 case GL_UNIFORM_MATRIX_STRIDE: return "GL_UNIFORM_MATRIX_STRIDE";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h741 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1229 …ogram, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_MATRIX_STRIDE, &matrixS… in getGLUniformLayout()
/external/mesa3d/include/GLES3/
Dgl3.h930 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
Dgl31.h930 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
Dgl32.h930 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/external/swiftshader/include/GLES3/
Dgl3.h932 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl815 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp2726 case GL_UNIFORM_MATRIX_STRIDE: return uniform.blockInfo.matrixStride; in getActiveUniformi()
DlibGLESv3.cpp2722 case GL_UNIFORM_MATRIX_STRIDE: in glGetActiveUniformsiv()
/external/swiftshader/include/GL/
Dglcorearb.h1439 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
Dglext.h1326 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
/external/mesa3d/include/GL/
Dglcorearb.h1457 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro
Dglext.h1344 #define GL_UNIFORM_MATRIX_STRIDE 0x8A3D macro