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Searched refs:GL_UNIFORM_OFFSET (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/main/
Duniform_query.cpp92 case GL_UNIFORM_OFFSET: in resource_prop_from_uniform_prop()
/external/deqp/framework/opengl/
DgluStrUtil.inl159 case GL_UNIFORM_OFFSET: return "GL_UNIFORM_OFFSET";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h739 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/deqp/modules/glshared/
DglsUniformBlockCase.cpp1227 …v(program, (glw::GLsizei)uniformIndices.size(), &uniformIndices[0], GL_UNIFORM_OFFSET, &offsets[… in getGLUniformLayout()
/external/mesa3d/include/GLES3/
Dgl3.h928 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dgl31.h928 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dgl32.h928 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/swiftshader/include/GLES3/
Dgl3.h930 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl813 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/swiftshader/src/OpenGL/libGLESv2/
DProgram.cpp2724 case GL_UNIFORM_OFFSET: return uniform.blockInfo.offset; in getActiveUniformi()
DlibGLESv3.cpp2720 case GL_UNIFORM_OFFSET: in glGetActiveUniformsiv()
/external/swiftshader/include/GL/
Dglcorearb.h1437 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dglext.h1324 #define GL_UNIFORM_OFFSET 0x8A3B macro
/external/mesa3d/include/GL/
Dglcorearb.h1455 #define GL_UNIFORM_OFFSET 0x8A3B macro
Dglext.h1342 #define GL_UNIFORM_OFFSET 0x8A3B macro