/external/mesa3d/src/mesa/main/ |
D | glformats.c | 1819 && type != GL_UNSIGNED_INT_24_8 in _mesa_error_check_format_and_type() 1877 case GL_UNSIGNED_INT_24_8: in _mesa_error_check_format_and_type() 2085 if (type == GL_UNSIGNED_INT_24_8) in _mesa_error_check_format_and_type() 2250 type_valid = (type == GL_UNSIGNED_INT_24_8); in _mesa_es_error_check_format_and_type() 2714 case GL_UNSIGNED_INT_24_8: in _mesa_es3_effective_internal_format_for_format_and_type() 3276 case GL_UNSIGNED_INT_24_8: in _mesa_es3_error_check_format_and_type() 3616 case GL_UNSIGNED_INT_24_8: in _mesa_format_from_format_and_type()
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D | readpix.c | 831 if (type == GL_UNSIGNED_INT_24_8 && in read_depth_stencil_pixels() 944 case GL_UNSIGNED_INT_24_8: in read_pixels_es3_error_check() 960 case GL_UNSIGNED_INT_24_8: in read_pixels_es3_error_check()
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D | pack.c | 819 if (srcType == GL_UNSIGNED_INT_24_8 in _mesa_unpack_depth_span() 1076 case GL_UNSIGNED_INT_24_8: in _mesa_pack_depth_span() 1186 case GL_UNSIGNED_INT_24_8: in _mesa_pack_depth_stencil_span()
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D | debug.c | 311 type = GL_UNSIGNED_INT_24_8; in _mesa_write_renderbuffer_image()
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D | texstore.c | 547 srcType == GL_UNSIGNED_INT_24_8 || in _mesa_texstore_z32f_x24s8()
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D | formats.c | 1763 return format == GL_DEPTH_STENCIL && type == GL_UNSIGNED_INT_24_8 && in _mesa_format_matches_format_and_type()
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D | texgetimage.c | 135 assert(type == GL_UNSIGNED_INT_24_8 || in get_tex_depth_stencil()
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/external/mesa3d/src/mesa/swrast/ |
D | s_drawpix.c | 563 const GLenum type = GL_UNSIGNED_INT_24_8; in fast_draw_depth_stencil() 627 type == GL_UNSIGNED_INT_24_8 && in draw_depth_stencil_pixels()
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/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 143 InsertFormatMapping(&map, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, GL_DEPTH24_STENCIL8); in BuildFormatMap() 769 case GL_UNSIGNED_INT_24_8: // GL_OES_packed_depth_stencil (GL_UNSIGNED_INT_24_8_EXT) in ValidateTextureFormatType() 1004 case GL_UNSIGNED_INT_24_8: VALIDATE_INTERNALFORMAT(GL_DEPTH24_STENCIL8) in ValidateTextureFormatType()
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D | libGLESv3.cpp | 187 InsertFormatMapping(map, GL_DEPTH24_STENCIL8, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8); in BuildFormatMap3D() 211 case GL_UNSIGNED_INT_24_8: in ValidateType3D() 321 InsertFormatStorageMapping(map, GL_DEPTH24_STENCIL8, GL_UNSIGNED_INT_24_8); in BuildFormatMapStorage2D()
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/external/deqp/framework/opengl/ |
D | gluTextureUtil.cpp | 122 : GL_UNSIGNED_INT_24_8; break; in getTransferFormat() 416 case GL_UNSIGNED_INT_24_8: return TextureFormat::UNSIGNED_INT_24_8; in mapGLChannelType()
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D | gluStrUtil.inl | 42 case GL_UNSIGNED_INT_24_8: return "GL_UNSIGNED_INT_24_8";
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/external/deqp/modules/glshared/ |
D | glsFboCompletenessTests.cpp | 80 GLS_UNSIZED_FORMATKEY(GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8),
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 656 #define GL_UNSIGNED_INT_24_8 0x84FA macro
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/external/mesa3d/src/mesa/state_tracker/ |
D | st_cb_drawpixels.c | 265 case GL_UNSIGNED_INT_24_8: in internal_format()
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 829 #define GL_UNSIGNED_INT_24_8 0x84FA macro
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D | gl31.h | 829 #define GL_UNSIGNED_INT_24_8 0x84FA macro
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D | gl32.h | 829 #define GL_UNSIGNED_INT_24_8 0x84FA macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 831 #define GL_UNSIGNED_INT_24_8 0x84FA macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 664 #define GL_UNSIGNED_INT_24_8 0x84FA macro
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/external/mesa3d/prebuilt-intermediates/main/ |
D | format_unpack.c | 7532 assert(type == GL_UNSIGNED_INT_24_8 || in _mesa_unpack_depth_stencil_row() 7536 case GL_UNSIGNED_INT_24_8: in _mesa_unpack_depth_stencil_row()
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/external/mesa3d/src/mesa/drivers/common/ |
D | meta.c | 2769 return GL_UNSIGNED_INT_24_8; in get_temp_image_type()
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/external/deqp/modules/gles3/functional/ |
D | es3fNegativeTextureApiTests.cpp | 2068 …Image3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0); in init()
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/external/deqp/modules/gles31/functional/ |
D | es31fNegativeTextureApiTests.cpp | 2678 …Image3D(GL_TEXTURE_3D, 0, GL_DEPTH_STENCIL, 1, 1, 1, 0, GL_DEPTH_STENCIL, GL_UNSIGNED_INT_24_8, 0); in teximage3d()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1119 #define GL_UNSIGNED_INT_24_8 0x84FA macro
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