Searched refs:GL_UNSIGNED_INT_SAMPLER_2D (Results 1 – 17 of 17) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 196 case GL_UNSIGNED_INT_SAMPLER_2D: in UniformComponentCount() 273 case GL_UNSIGNED_INT_SAMPLER_2D: in UniformComponentType() 322 case GL_UNSIGNED_INT_SAMPLER_2D: in IsSamplerUniform() 366 case GL_UNSIGNED_INT_SAMPLER_2D: in VariableRowCount()
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D | Program.cpp | 1113 case GL_UNSIGNED_INT_SAMPLER_2D: in applyUniforms() 1675 case GL_UNSIGNED_INT_SAMPLER_2D: in defineUniform() 1710 case GL_UNSIGNED_INT_SAMPLER_2D: in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 107 DECL_TYPE(usampler2D, GL_UNSIGNED_INT_SAMPLER_2D, GLSL_TYPE_SAMPLER, GLSL_…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 899 case GL_UNSIGNED_INT_SAMPLER_2D: return TYPE_UINT_SAMPLER_2D; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 989 case GL_UNSIGNED_INT_SAMPLER_2D: return "GL_UNSIGNED_INT_SAMPLER_2D";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 634 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 807 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 macro
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D | gl31.h | 807 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 macro
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D | gl32.h | 807 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 809 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1085 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1660 …", "highp", "", "float(textureSize(uniformValue,0).r)", GL_UNSIGNED_INT_SAMPLER_2D, 1, GL… in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3422 return GL_UNSIGNED_INT_SAMPLER_2D; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1090 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 macro
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D | glext.h | 971 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1090 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 macro
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D | glext.h | 971 #define GL_UNSIGNED_INT_SAMPLER_2D 0x8DD2 macro
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