Searched refs:GL_UNSIGNED_INT_SAMPLER_3D (Results 1 – 17 of 17) sorted by relevance
/external/swiftshader/src/OpenGL/libGLESv2/ |
D | utilities.cpp | 200 case GL_UNSIGNED_INT_SAMPLER_3D: in UniformComponentCount() 277 case GL_UNSIGNED_INT_SAMPLER_3D: in UniformComponentType() 326 case GL_UNSIGNED_INT_SAMPLER_3D: in IsSamplerUniform() 370 case GL_UNSIGNED_INT_SAMPLER_3D: in VariableRowCount()
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D | Program.cpp | 1117 case GL_UNSIGNED_INT_SAMPLER_3D: in applyUniforms() 1683 case GL_UNSIGNED_INT_SAMPLER_3D: in defineUniform() 1718 case GL_UNSIGNED_INT_SAMPLER_3D: in defineUniform()
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/external/mesa3d/src/compiler/ |
D | builtin_type_macros.h | 108 DECL_TYPE(usampler3D, GL_UNSIGNED_INT_SAMPLER_3D, GLSL_TYPE_SAMPLER, GLSL_…
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/external/deqp/framework/opengl/ |
D | gluShaderUtil.cpp | 903 case GL_UNSIGNED_INT_SAMPLER_3D: return TYPE_UINT_SAMPLER_3D; in getDataTypeFromGLType()
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D | gluStrUtil.inl | 990 case GL_UNSIGNED_INT_SAMPLER_3D: return "GL_UNSIGNED_INT_SAMPLER_3D";
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/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/ |
D | gl3.h | 635 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
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/external/mesa3d/include/GLES3/ |
D | gl3.h | 808 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
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D | gl31.h | 808 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
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D | gl32.h | 808 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
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/external/swiftshader/include/GLES3/ |
D | gl3.h | 810 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 1086 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
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/external/deqp/modules/gles3/functional/ |
D | es3fShaderStateQueryTests.cpp | 1661 …", "highp", "", "float(textureSize(uniformValue,0).r)", GL_UNSIGNED_INT_SAMPLER_3D, 1, GL… in test()
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/external/swiftshader/src/OpenGL/compiler/ |
D | OutputASM.cpp | 3436 return GL_UNSIGNED_INT_SAMPLER_3D; in glVariableType()
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1091 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
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D | glext.h | 972 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1091 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
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D | glext.h | 972 #define GL_UNSIGNED_INT_SAMPLER_3D 0x8DD3 macro
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