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Searched refs:GL_UNSIGNED_INT_VEC2 (Results 1 – 19 of 19) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp59 AttribType("uvec2", 1, GL_UNSIGNED_INT_VEC2), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1633 …{ "uvec2", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC2, 1, GL_… in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp207 case GL_UNSIGNED_INT_VEC2: in UniformComponentCount()
285 case GL_UNSIGNED_INT_VEC2: in UniformComponentType()
348 case GL_UNSIGNED_INT_VEC2: in VariableRowCount()
407 case GL_UNSIGNED_INT_VEC2: in VariableColumnCount()
DProgram.cpp717 …static GLenum uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIG… in setUniformiv()
836 …static GLenum uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIG… in setUniformuiv()
1125 case GL_UNSIGNED_INT_VEC2: applyUniform2uiv(device, location, size, ui); break; in applyUniforms()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h45 DECL_TYPE(uvec2, GL_UNSIGNED_INT_VEC2, GLSL_TYPE_UINT, 2, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp866 case GL_UNSIGNED_INT_VEC2: return TYPE_UINT_VEC2; in getDataTypeFromGLType()
DgluStrUtil.inl962 case GL_UNSIGNED_INT_VEC2: return "GL_UNSIGNED_INT_VEC2";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h627 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
/external/deqp/modules/glshared/
DglsAttributeLocationTests.cpp154 case GL_UNSIGNED_INT_VEC2: in generateToVec4Expression()
/external/mesa3d/include/GLES3/
Dgl3.h800 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
Dgl31.h800 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
Dgl32.h800 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
/external/swiftshader/include/GLES3/
Dgl3.h802 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1072 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3392 case 2: return GL_UNSIGNED_INT_VEC2; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1080 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
Dglext.h961 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
/external/mesa3d/include/GL/
Dglcorearb.h1080 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro
Dglext.h961 #define GL_UNSIGNED_INT_VEC2 0x8DC6 macro