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Searched refs:GL_UNSIGNED_INT_VEC4 (Results 1 – 18 of 18) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fAttribLocationTests.cpp61 AttribType("uvec4", 1, GL_UNSIGNED_INT_VEC4), in createAttributeLocationTests()
Des3fShaderStateQueryTests.cpp1635 …{ "uvec4", "", "highp", "", "float(uniformValue.x)", GL_UNSIGNED_INT_VEC4, 1, GL_… in test()
/external/swiftshader/src/OpenGL/libGLESv2/
Dutilities.cpp217 case GL_UNSIGNED_INT_VEC4: in UniformComponentCount()
287 case GL_UNSIGNED_INT_VEC4: in UniformComponentType()
356 case GL_UNSIGNED_INT_VEC4: in VariableRowCount()
423 case GL_UNSIGNED_INT_VEC4: in VariableColumnCount()
DProgram.cpp717 …uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4 }; in setUniformiv()
836 …uintType[] = { GL_UNSIGNED_INT, GL_UNSIGNED_INT_VEC2, GL_UNSIGNED_INT_VEC3, GL_UNSIGNED_INT_VEC4 }; in setUniformuiv()
1127 case GL_UNSIGNED_INT_VEC4: applyUniform4uiv(device, location, size, ui); break; in applyUniforms()
/external/mesa3d/src/compiler/
Dbuiltin_type_macros.h47 DECL_TYPE(uvec4, GL_UNSIGNED_INT_VEC4, GLSL_TYPE_UINT, 4, 1)
/external/deqp/framework/opengl/
DgluShaderUtil.cpp868 case GL_UNSIGNED_INT_VEC4: return TYPE_UINT_VEC4; in getDataTypeFromGLType()
DgluStrUtil.inl964 case GL_UNSIGNED_INT_VEC4: return "GL_UNSIGNED_INT_VEC4";
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h629 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/mesa3d/include/GLES3/
Dgl3.h802 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
Dgl31.h802 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
Dgl32.h802 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/swiftshader/include/GLES3/
Dgl3.h804 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1074 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/swiftshader/src/OpenGL/compiler/
DOutputASM.cpp3394 case 4: return GL_UNSIGNED_INT_VEC4; in glVariableType()
/external/swiftshader/include/GL/
Dglcorearb.h1082 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
Dglext.h963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
/external/mesa3d/include/GL/
Dglcorearb.h1082 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro
Dglext.h963 #define GL_UNSIGNED_INT_VEC4 0x8DC8 macro