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Searched refs:GL_VERTEX_ATTRIB_ARRAY_POINTER (Results 1 – 21 of 21) sorted by relevance

/external/mesa3d/src/glx/
Dindirect_vertex_array.c273 arrays->arrays[idx + i].key = GL_VERTEX_ATTRIB_ARRAY_POINTER; in __glXInitVertexArrayState()
376 } else if (arrays->arrays[i].key == GL_VERTEX_ATTRIB_ARRAY_POINTER) { in emit_element_none()
1709 a = get_array_entry(arrays, GL_VERTEX_ATTRIB_ARRAY_POINTER, index); in __indirect_glVertexAttribPointer()
/external/deqp/modules/gles2/functional/
Des2fNegativeStateApiTests.cpp470 glGetVertexAttribPointerv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr[0]); in init()
Des2fShaderStateQueryTests.cpp1725 glGetVertexAttribPointerv(0, GL_VERTEX_ATTRIB_ARRAY_POINTER, &initialState); in test()
1750 glGetVertexAttribPointerv(0, GL_VERTEX_ATTRIB_ARRAY_POINTER, &state); in test()
/external/deqp/modules/gles3/functional/
Des3fShaderStateQueryTests.cpp2884 glGetVertexAttribPointerv(0, GL_VERTEX_ATTRIB_ARRAY_POINTER, &initialState); in test()
2910 glGetVertexAttribPointerv(0, GL_VERTEX_ATTRIB_ARRAY_POINTER, &state); in test()
2944 glGetVertexAttribPointerv(0, GL_VERTEX_ATTRIB_ARRAY_POINTER, &state); in test()
2954 glGetVertexAttribPointerv(0, GL_VERTEX_ATTRIB_ARRAY_POINTER, &state); in test()
Des3fNegativeStateApiTests.cpp762 glGetVertexAttribPointerv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr[0]); in init()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES2/
Dgl2.h401 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
/external/mesa3d/include/GLES2/
Dgl2.h332 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
/external/swiftshader/include/GLES2/
Dgl2.h332 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h425 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
/external/deqp/modules/gles31/functional/
Des31fNegativeStateApiTests.cpp1078 ctx.glGetVertexAttribPointerv(maxVertexAttribs, GL_VERTEX_ATTRIB_ARRAY_POINTER, &ptr[0]); in get_vertex_attrib_pointerv()
/external/mesa3d/include/GLES3/
Dgl3.h332 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
Dgl31.h332 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
Dgl32.h332 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
/external/swiftshader/include/GLES3/
Dgl3.h332 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl688 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
/external/swiftshader/src/OpenGL/libGLESv2/
DlibGLESv2.cpp4218 if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) in GetVertexAttribPointerv()
/external/swiftshader/src/OpenGL/libGL/
DlibGL.cpp3456 if(pname != GL_VERTEX_ATTRIB_ARRAY_POINTER) in glGetVertexAttribPointerv()
/external/swiftshader/include/GL/
Dglcorearb.h702 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
Dglext.h572 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
/external/mesa3d/include/GL/
Dglcorearb.h702 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro
Dglext.h572 #define GL_VERTEX_ATTRIB_ARRAY_POINTER 0x8645 macro