Searched refs:GL_VERTEX_BINDING_OFFSET (Results 1 – 11 of 11) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fVertexAttributeBindingStateQueryTests.cpp | 362 verifyStateIndexedInteger(result, gl, GL_VERTEX_BINDING_OFFSET, binding, 0, m_verifier); in test() 385 verifyStateIndexedInteger(result, gl, GL_VERTEX_BINDING_OFFSET, 1, 4, m_verifier); in test() 402 verifyStateIndexedInteger(result, gl, GL_VERTEX_BINDING_OFFSET, binding, offset, m_verifier); in test() 612 verifyStateIndexedInteger(result, gl, GL_VERTEX_BINDING_OFFSET, 1, 12, m_verifier); in test()
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/external/mesa3d/src/mesa/main/ |
D | varray.c | 1194 case GL_VERTEX_BINDING_OFFSET: in _mesa_GetVertexArrayIndexediv() 1241 if (pname != GL_VERTEX_BINDING_OFFSET) { in _mesa_GetVertexArrayIndexed64iv()
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D | get.c | 2212 case GL_VERTEX_BINDING_OFFSET: in find_value_indexed()
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/external/deqp/framework/opengl/ |
D | gluStrUtil.inl | 1371 case GL_VERTEX_BINDING_OFFSET: return "GL_VERTEX_BINDING_OFFSET";
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 576 #define GL_VERTEX_BINDING_OFFSET 0x82D7 macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1370 #define GL_VERTEX_BINDING_OFFSET 0x82D7 macro
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D | gl32.h | 1370 #define GL_VERTEX_BINDING_OFFSET 0x82D7 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 2488 #define GL_VERTEX_BINDING_OFFSET 0x82D7 macro
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D | glext.h | 2435 #define GL_VERTEX_BINDING_OFFSET 0x82D7 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 2512 #define GL_VERTEX_BINDING_OFFSET 0x82D7 macro
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D | glext.h | 2459 #define GL_VERTEX_BINDING_OFFSET 0x82D7 macro
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