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Searched refs:GL_VERTEX_SHADER (Results 1 – 25 of 90) sorted by relevance

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/external/deqp/modules/gles31/functional/
Des31fNegativeShaderStorageTests.cpp75 case GL_VERTEX_SHADER: return glu::SHADERTYPE_VERTEX; in getGLUShaderType()
91 case GL_VERTEX_SHADER: return GL_MAX_VERTEX_SHADER_STORAGE_BLOCKS; in getMaxSSBlockSizeEnum()
122 case GL_VERTEX_SHADER: in genBlockSource()
200 GL_VERTEX_SHADER, in block_number_limits()
208 const std::string vertSource = genCommonSource(ctx, GL_VERTEX_SHADER); in block_number_limits()
236 case GL_VERTEX_SHADER: in block_number_limits()
289 combinedSSBlocks += genMaxSSBlocksSource(ctx, GL_VERTEX_SHADER, sources); in max_combined_block_number_limit()
Des31fNegativeStateApiTests.cpp268 GLuint shaderObject = ctx.glCreateShader(GL_VERTEX_SHADER); in get_attached_shaders()
294 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shaderiv()
322 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_info_log()
361 ctx.glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in get_shader_precision_format()
373 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_shader_source()
399 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_programiv()
424 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_program_info_log()
523 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformfv()
566 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_nuniformfv()
613 shader = ctx.glCreateShader(GL_VERTEX_SHADER); in get_uniformiv()
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Des31fNegativeSSBOBlockTests.cpp240 case GL_VERTEX_SHADER: in generateVaryingSSBOShader()
380 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); in ssbo_block_matching()
382 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_matching()
484 shaderVertexString = generateVaryingSSBOShader(GL_VERTEX_SHADER, ssboArgs, log); in ssbo_block_shared_qualifier()
486 shaderVertexGL = ctx.glCreateShader(GL_VERTEX_SHADER); in ssbo_block_shared_qualifier()
Des31fNegativeShaderApiTests.cpp102 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
111 GLuint shader = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_source()
128 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in compile_shader()
147 const GLuint notAShader = ctx.glCreateShader(GL_VERTEX_SHADER); in delete_shader()
183 shaders[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
184 shaders[1] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
185 shaderPair[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
189 shaderProgram[0] = ctx.glCreateShader(GL_VERTEX_SHADER); in shader_binary()
234 GLuint shader1 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
235 GLuint shader2 = ctx.glCreateShader(GL_VERTEX_SHADER); in attach_shader()
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Des31fProgramPipelineStateQueryTests.cpp168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT) in iterate()
173 if (m_targetStage == GL_VERTEX_SHADER) in iterate()
403 …(std::string("vertex_shader_") + verifierSuffix).c_str(), "Test VERTEX_SHADER", GL_VERTEX_SHADER)); in init()
/external/deqp/modules/gles2/functional/
Des2fNegativeShaderApiTests.cpp95 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
150 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
151 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
168 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
181 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
182 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
196 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
197 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
236 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
270 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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Des2fNegativeStateApiTests.cpp121 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
152 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
185 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
227 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init()
234 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, GL_MEDIUM_FLOAT, &range[0], &precision[0]); in init()
243 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
269 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
293 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
354 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
393 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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Des2fShaderStateQueryTests.cpp503 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test()
525 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
562 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
655 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
760 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
975 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1043 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1074 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1117 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1220 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
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/external/deqp/modules/gles3/functional/
Des3fNegativeStateApiTests.cpp185 GLuint shaderObject = glCreateShader(GL_VERTEX_SHADER); in init()
213 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
237 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
275 glGetShaderPrecisionFormat (GL_VERTEX_SHADER, -1, &range[0], &precision[0]); in init()
286 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
312 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
336 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
396 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
432 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
468 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
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Des3fShaderStateQueryTests.cpp671 const GLenum shaderTypes[] = {GL_VERTEX_SHADER, GL_FRAGMENT_SHADER}; in test()
691 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
726 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
817 const GLuint shader = glCreateShader(GL_VERTEX_SHADER); in test()
922 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1232 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1333 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1364 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1407 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
1512 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
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Des3fNegativeShaderApiTests.cpp113 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
162 shaders[0] = glCreateShader(GL_VERTEX_SHADER); in init()
163 shaders[1] = glCreateShader(GL_VERTEX_SHADER); in init()
189 GLuint shader1 = glCreateShader(GL_VERTEX_SHADER); in init()
190 GLuint shader2 = glCreateShader(GL_VERTEX_SHADER); in init()
232 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
266 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
310 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
367 GLuint shader = glCreateShader(GL_VERTEX_SHADER); in init()
424 GLuint dummyShader = glCreateShader(GL_VERTEX_SHADER); in init()
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Des3fIndexedStateQueryTests.cpp92 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
269 GLuint shaderVert = glCreateShader(GL_VERTEX_SHADER); in test()
/external/swiftshader/third_party/PowerVR_SDK/Tools/OGLES2/
DPVRTBackground.cpp129 GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_pAPI->m_ui32VertexShader, pszError) == PVR_SUCCESS); in Init()
135 …(PVRTShaderLoadSourceFromMemory(_BackgroundVertShader_vsh, GL_VERTEX_SHADER, &m_pAPI->m_ui32Vertex… in Init()
DPVRTPrint3DAPI.cpp382 …bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DVertShaderLogo_vsh, GL_VERTEX_SHADER, &Data.uVerte… in APIInit()
400 …bRes &= (PVRTShaderLoadSourceFromMemory(_Print3DVertShader_vsh, GL_VERTEX_SHADER, &Data.uVertexSha… in APIInit()
/external/mesa3d/src/compiler/glsl/
Dtest_optpass.cpp170 int shader_type = GL_VERTEX_SHADER; in test_optpass()
177 { "vertex-shader", no_argument, &shader_type, GL_VERTEX_SHADER }, in test_optpass()
Dstandalone_scaffolding.h83 case GL_VERTEX_SHADER: in _mesa_shader_enum_to_shader_stage()
/external/deqp/modules/egl/
DteglGLES2SharingTests.cpp828 case GL_VERTEX_SHADER: in createResource()
854 case GL_VERTEX_SHADER: in createResource()
905 case GL_VERTEX_SHADER: in renderResource()
912 otherShader = m_gl.createShader(GL_VERTEX_SHADER); in renderResource()
939 case GL_VERTEX_SHADER: in renderResource()
1255 …_eglTestCtx, "create_delete_vert", "Create and delete on shared context", GL_VERTEX_SHADER, spec)); in init()
1268 …x, "create_delete_mixed_vert", "Create and delete on different contexts", GL_VERTEX_SHADER, spec)); in init()
1281 …m_eglTestCtx, "render_vert", "Create, render on two contexts and delete", GL_VERTEX_SHADER, spec)); in init()
/external/swiftshader/src/OpenGL/compiler/
DCompiler.h67 #define GL_VERTEX_SHADER 0x8B31 macro
DCompiler.cpp188 case GL_VERTEX_SHADER: in InitBuiltInSymbolTable()
Dglslang.y125 context->getShaderType() != GL_VERTEX_SHADER) { \
132 if (context->getShaderType() != GL_VERTEX_SHADER) { \
905 if (context->getShaderType() == GL_VERTEX_SHADER)
914 if (context->getShaderType() == GL_VERTEX_SHADER)
971 if (context->getShaderType() == GL_VERTEX_SHADER)
/external/webrtc/talk/app/webrtc/java/android/org/webrtc/
DGlShader.java62 vertexShader = compileShader(GLES20.GL_VERTEX_SHADER, vertexSource); in GlShader()
/external/mesa3d/src/mesa/main/
Dshaderobj.h123 case GL_VERTEX_SHADER: in _mesa_shader_enum_to_shader_stage()
/external/mesa3d/src/gallium/drivers/radeonsi/glsl_tests/
Damdgcn_glslc.c242 type = GL_VERTEX_SHADER; in main()
/external/swiftshader/third_party/PowerVR_SDK/Examples/Intermediate/ColourGrading/OGLES3/
DOGLES3ColourGrading.cpp246 …if(PVRTShaderLoadFromFile(NULL, c_szVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &m_uiP… in LoadShaders()
285 …if(PVRTShaderLoadFromFile(NULL, c_szSceneVertShaderSrcFile, GL_VERTEX_SHADER, GL_SGX_BINARY_IMG, &… in LoadShaders()
/external/autotest/client/site_tests/graphics_SanAngeles/src/
Dshader.c64 GLuint shaderVertex = createShader(srcVertex, GL_VERTEX_SHADER); in createProgram()

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