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Searched refs:GL_VERTEX_SHADER_BIT (Results 1 – 13 of 13) sorted by relevance

/external/deqp/modules/gles31/functional/
Des31fProgramPipelineStateQueryTests.cpp123 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate()
168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT) in iterate()
261 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate()
356 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate()
Des31fSeparateShaderTests.cpp1221 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, in createPipeline()
1233 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName()); in createPipeline()
1253 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName()); in createPipeline()
Des31fNegativeComputeTests.cpp423 ctx.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vertProgram.getProgram()); in program_not_active()
/external/mesa3d/src/mesa/main/
Dpipelineobj.c252 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; in _mesa_UseProgramStages()
327 if ((stages & GL_VERTEX_SHADER_BIT) != 0) in _mesa_UseProgramStages()
/external/deqp/framework/opengl/
DgluShaderProgram.cpp407 GL_VERTEX_SHADER_BIT, in getGLShaderTypeBit()
DgluStrUtil.inl1852 tcu::Format::BitDesc(GL_VERTEX_SHADER_BIT, "GL_VERTEX_SHADER_BIT"),
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl42 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
/external/mesa3d/include/GLES3/
Dgl31.h1259 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
Dgl32.h1259 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
/external/swiftshader/include/GL/
Dglcorearb.h1900 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
Dglext.h1847 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
/external/mesa3d/include/GL/
Dglcorearb.h1919 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
Dglext.h1866 #define GL_VERTEX_SHADER_BIT 0x00000001 macro