Searched refs:GL_VERTEX_SHADER_BIT (Results 1 – 13 of 13) sorted by relevance
/external/deqp/modules/gles31/functional/ |
D | es31fProgramPipelineStateQueryTests.cpp | 123 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate() 168 const int stageBit = (m_targetStage == GL_VERTEX_SHADER) ? (GL_VERTEX_SHADER_BIT) in iterate() 261 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate() 356 gl.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vtxProgram.getProgram()); in iterate()
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D | es31fSeparateShaderTests.cpp | 1221 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT, in createPipeline() 1233 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName()); in createPipeline() 1253 pipeline->useProgramStages(GL_VERTEX_SHADER_BIT, vtxProg->getProgramName()); in createPipeline()
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D | es31fNegativeComputeTests.cpp | 423 ctx.glUseProgramStages(pipeline.getPipeline(), GL_VERTEX_SHADER_BIT, vertProgram.getProgram()); in program_not_active()
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/external/mesa3d/src/mesa/main/ |
D | pipelineobj.c | 252 any_valid_stages = GL_VERTEX_SHADER_BIT | GL_FRAGMENT_SHADER_BIT; in _mesa_UseProgramStages() 327 if ((stages & GL_VERTEX_SHADER_BIT) != 0) in _mesa_UseProgramStages()
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/external/deqp/framework/opengl/ |
D | gluShaderProgram.cpp | 407 GL_VERTEX_SHADER_BIT, in getGLShaderTypeBit()
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D | gluStrUtil.inl | 1852 tcu::Format::BitDesc(GL_VERTEX_SHADER_BIT, "GL_VERTEX_SHADER_BIT"),
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/external/deqp/framework/opengl/wrapper/ |
D | glwEnums.inl | 42 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
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/external/mesa3d/include/GLES3/ |
D | gl31.h | 1259 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
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D | gl32.h | 1259 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
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/external/swiftshader/include/GL/ |
D | glcorearb.h | 1900 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
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D | glext.h | 1847 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
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/external/mesa3d/include/GL/ |
D | glcorearb.h | 1919 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
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D | glext.h | 1866 #define GL_VERTEX_SHADER_BIT 0x00000001 macro
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