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Searched refs:GL_WAIT_FAILED (Results 1 – 15 of 15) sorted by relevance

/external/mesa3d/src/mesa/main/
Dsyncobj.c314 ASSERT_OUTSIDE_BEGIN_END_WITH_RETVAL(ctx, GL_WAIT_FAILED); in _mesa_ClientWaitSync()
318 return GL_WAIT_FAILED; in _mesa_ClientWaitSync()
324 return GL_WAIT_FAILED; in _mesa_ClientWaitSync()
/external/skia/tools/gpu/gl/
DGLTestContext.cpp29 static constexpr GrGLenum GL_WAIT_FAILED = 0x911d; member in __anon0c8f80ed0111::GLFenceSync
81 return GL_WAIT_FAILED != fGLClientWaitSync(glsync, GL_SYNC_FLUSH_COMMANDS_BIT, -1); in waitFence()
/external/deqp/doc/testspecs/GLES3/
Dfunctional.fence_sync.txt45 GL_WAIT_FAILED. Additionally, if glFinish() was called before wait, return
/external/deqp/modules/gles3/stress/
Des3sSyncTests.cpp226 …case GL_WAIT_FAILED: log << TestLog::Message << "// glClientWaitSync returned GL_WAIT_FAILED" <<… in iterate()
/external/deqp/modules/gles3/functional/
Des3fSyncTests.cpp233 …case GL_WAIT_FAILED: log << TestLog::Message << "// GL_WAIT_FAILED" << TestLog::EndMessage; te… in iterate()
/external/swiftshader/third_party/PowerVR_SDK/Builds/Include/GLES3/
Dgl3.h765 #define GL_WAIT_FAILED 0x911D macro
/external/mesa3d/include/GLES3/
Dgl3.h954 #define GL_WAIT_FAILED 0x911D macro
Dgl31.h954 #define GL_WAIT_FAILED 0x911D macro
Dgl32.h954 #define GL_WAIT_FAILED 0x911D macro
/external/swiftshader/include/GLES3/
Dgl3.h956 #define GL_WAIT_FAILED 0x911D macro
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1391 #define GL_WAIT_FAILED 0x911D macro
/external/swiftshader/include/GL/
Dglcorearb.h1559 #define GL_WAIT_FAILED 0x911D macro
Dglext.h1446 #define GL_WAIT_FAILED 0x911D macro
/external/mesa3d/include/GL/
Dglcorearb.h1578 #define GL_WAIT_FAILED 0x911D macro
Dglext.h1465 #define GL_WAIT_FAILED 0x911D macro