Home
last modified time | relevance | path

Searched refs:GL_WRITE_ONLY (Results 1 – 17 of 17) sorted by relevance

/external/mesa3d/src/mesa/state_tracker/
Dst_atom_image.c80 case GL_WRITE_ONLY: in st_bind_images()
/external/mesa3d/src/mesa/main/
Dvdpau.c322 if (access != GL_READ_ONLY && access != GL_WRITE_ONLY && in _mesa_VDPAUSurfaceAccessNV()
Dshaderimage.c552 access != GL_WRITE_ONLY && in validate_bind_image_texture()
Dbufferobj.c225 return GL_WRITE_ONLY; in simplified_access_mode()
247 return _mesa_is_gles(ctx) ? GL_WRITE_ONLY : GL_READ_WRITE; in simplified_access_mode()
/external/deqp/modules/gles31/functional/
Des31fShaderImageLoadStoreTests.cpp1226 glLog.glBindImageTexture(0, *texture, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, internalFormatGL); in iterate()
1235 glLog.glBindImageTexture(0, *texture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
1478 …glLog.glBindImageTexture(1, *texture1, 0, GL_FALSE, layerNdx, GL_WRITE_ONLY, imageInternalFormatGL… in iterate()
1490 glLog.glBindImageTexture(1, *texture1, 0, GL_TRUE, 0, GL_WRITE_ONLY, imageInternalFormatGL); in iterate()
1999 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
2400 glLog.glBindImageTexture(1, *returnValueTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, internalFormatGL); in iterate()
2803 glLog.glBindImageTexture(1, *shaderOutResultTexture, 0, GL_TRUE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
Des31fSynchronizationTests.cpp1456 …cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInt… in runCommand()
1562 …cmd.targetHandle], 0, GL_FALSE, 0, (m_useAtomic) ? (GL_READ_WRITE) : (GL_WRITE_ONLY), (m_formatInt… in runCommand()
2712 gl.bindImageTexture(2, m_imageID, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
Des31fBasicComputeShaderTests.cpp1165 gl.bindImageTexture(1, *outputTexture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_R32UI); in iterate()
/external/mesa3d/src/compiler/glsl/
Dlink_uniforms.cpp605 current_var->data.image_write_only ? GL_WRITE_ONLY : in handle_images()
/external/deqp/framework/opengl/
DgluStrUtil.inl1495 case GL_WRITE_ONLY: return "GL_WRITE_ONLY";
/external/mesa3d/src/mesa/drivers/dri/i965/
Dbrw_wm_surface_state.c1589 if (access == GL_WRITE_ONLY) { in get_image_format()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl751 #define GL_WRITE_ONLY 0x88B9 macro
/external/mesa3d/include/GLES3/
Dgl31.h1317 #define GL_WRITE_ONLY 0x88B9 macro
Dgl32.h1317 #define GL_WRITE_ONLY 0x88B9 macro
/external/swiftshader/include/GL/
Dglcorearb.h631 #define GL_WRITE_ONLY 0x88B9 macro
Dglext.h482 #define GL_WRITE_ONLY 0x88B9 macro
/external/mesa3d/include/GL/
Dglcorearb.h631 #define GL_WRITE_ONLY 0x88B9 macro
Dglext.h482 #define GL_WRITE_ONLY 0x88B9 macro