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Searched refs:GL_ZERO_TO_ONE (Results 1 – 7 of 7) sorted by relevance

/external/mesa3d/src/mesa/drivers/dri/i965/
Dgen6_clip_state.c165 if (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE) in upload_clip_state()
Dbrw_clip_state.c153 if (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE) in brw_upload_clip_unit()
/external/mesa3d/src/mesa/state_tracker/
Dst_atom_rasterizer.c289 raster->clip_halfz = (ctx->Transform.ClipDepthMode == GL_ZERO_TO_ONE); in update_raster_state()
/external/mesa3d/src/mesa/main/
Dviewport.c440 if (depth != GL_NEGATIVE_ONE_TO_ONE && depth != GL_ZERO_TO_ONE) { in _mesa_ClipControl()
/external/deqp/framework/opengl/wrapper/
DglwEnums.inl1586 #define GL_ZERO_TO_ONE 0x935F macro
/external/mesa3d/include/GL/
Dglcorearb.h2654 #define GL_ZERO_TO_ONE 0x935F macro
Dglext.h2602 #define GL_ZERO_TO_ONE 0x935F macro