Searched refs:GR_GL_CALL_RET (Results 1 – 16 of 16) sorted by relevance
/external/skia/src/gpu/gl/ |
D | GrGLContext.cpp | 23 GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION)); in Create() 27 GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER)); in Create()
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D | GrGLUtil.cpp | 353 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetVersion() 359 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGetGLSLVersion() 365 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR)); in GrGLGetVendor() 371 GR_GL_CALL_RET(gl, v, GetString(GR_GL_RENDERER)); in GrGLGetRenderer()
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D | GrGLRenderTarget.cpp | 106 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment() 136 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
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D | GrGLPathRange.cpp | 61 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); in onInitPath()
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D | GrGLUtil.h | 206 #define GR_GL_CALL_RET(IFACE, RET, X) \ macro
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D | GrGLProgram.cpp | 24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
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D | GrGLBuffer.cpp | 14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
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D | GrGLUniformHandler.cpp | 15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
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D | GrGLPathRendering.cpp | 20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
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D | GrGLGpu.cpp | 42 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
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/external/skia/src/gpu/gl/builders/ |
D | GrGLShaderStringBuilder.cpp | 18 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X) 99 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
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D | GrGLProgramBuilder.cpp | 29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
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/external/skia/bench/ |
D | GLBench.cpp | 84 GR_GL_CALL_RET(gl, shader, CreateShader(type)); in CompileShader() 112 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram()); in CreateProgram()
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D | nanobench.cpp | 220 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VERSION)); in fillOptions() 223 GR_GL_CALL_RET(gl, version, GetString(GR_GL_RENDERER)); in fillOptions() 226 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VENDOR)); in fillOptions() 229 GR_GL_CALL_RET(gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in fillOptions()
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/external/skia/tools/gpu/gl/angle/ |
D | GLTestContext_angle.cpp | 238 GR_GL_CALL_RET(gl.get(), rendererUByte, GetString(GR_GL_RENDERER)); in ANGLEGLContext() 271 GR_GL_CALL_RET(this->gl(), img, in texture2DToEGLImage()
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/external/skia/tools/gpu/gl/egl/ |
D | CreatePlatformGLTestContext_egl.cpp | 226 GR_GL_CALL_RET(this->gl(), img, in texture2DToEGLImage()
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