Home
last modified time | relevance | path

Searched refs:GR_GL_CALL_RET (Results 1 – 16 of 16) sorted by relevance

/external/skia/src/gpu/gl/
DGrGLContext.cpp23 GR_GL_CALL_RET(interface, verUByte, GetString(GR_GL_VERSION)); in Create()
27 GR_GL_CALL_RET(interface, rendererUByte, GetString(GR_GL_RENDERER)); in Create()
DGrGLUtil.cpp353 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VERSION)); in GrGLGetVersion()
359 GR_GL_CALL_RET(gl, v, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in GrGLGetGLSLVersion()
365 GR_GL_CALL_RET(gl, v, GetString(GR_GL_VENDOR)); in GrGLGetVendor()
371 GR_GL_CALL_RET(gl, v, GetString(GR_GL_RENDERER)); in GrGLGetRenderer()
DGrGLRenderTarget.cpp106 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
136 GR_GL_CALL_RET(interface, status, CheckFramebufferStatus(GR_GL_FRAMEBUFFER)); in completeStencilAttachment()
DGrGLPathRange.cpp61 GR_GL_CALL_RET(gpu->glInterface(), isPath, IsPath(fBasePathID + index))); in onInitPath()
DGrGLUtil.h206 #define GR_GL_CALL_RET(IFACE, RET, X) \ macro
DGrGLProgram.cpp24 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(fGpu->glInterface(), R, X)
DGrGLBuffer.cpp14 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), RET, X)
DGrGLUniformHandler.cpp15 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->glGpu()->glInterface(), R, X)
DGrGLPathRendering.cpp20 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->gpu()->glInterface(), RET, X)
DGrGLGpu.cpp42 #define GL_CALL_RET(RET, X) GR_GL_CALL_RET(this->glInterface(), RET, X)
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp18 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(gpu->glInterface(), R, X)
99 GR_GL_CALL_RET(gli, shaderId, CreateShader(type)); in GrGLCompileAndAttachShader()
DGrGLProgramBuilder.cpp29 #define GL_CALL_RET(R, X) GR_GL_CALL_RET(this->gpu()->glInterface(), R, X)
/external/skia/bench/
DGLBench.cpp84 GR_GL_CALL_RET(gl, shader, CreateShader(type)); in CompileShader()
112 GR_GL_CALL_RET(gl, shaderProgram, CreateProgram()); in CreateProgram()
Dnanobench.cpp220 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VERSION)); in fillOptions()
223 GR_GL_CALL_RET(gl, version, GetString(GR_GL_RENDERER)); in fillOptions()
226 GR_GL_CALL_RET(gl, version, GetString(GR_GL_VENDOR)); in fillOptions()
229 GR_GL_CALL_RET(gl, version, GetString(GR_GL_SHADING_LANGUAGE_VERSION)); in fillOptions()
/external/skia/tools/gpu/gl/angle/
DGLTestContext_angle.cpp238 GR_GL_CALL_RET(gl.get(), rendererUByte, GetString(GR_GL_RENDERER)); in ANGLEGLContext()
271 GR_GL_CALL_RET(this->gl(), img, in texture2DToEGLImage()
/external/skia/tools/gpu/gl/egl/
DCreatePlatformGLTestContext_egl.cpp226 GR_GL_CALL_RET(this->gl(), img, in texture2DToEGLImage()