Searched refs:GR_GL_GetShaderPrecisionFormat (Results 1 – 2 of 2) sorted by relevance
117 #define GR_GL_GetShaderPrecisionFormat(gl, st, pt, range, precision) \ macro
1374 GR_GL_GetShaderPrecisionFormat(intf, glShader, glPrecision, range, &bits); in initShaderPrecisionTable()