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Searched refs:GR_GL_VERTEX_SHADER (Results 1 – 8 of 8) sorted by relevance

/external/skia/tools/gpu/gl/debug/
DGrShaderObj.h22 , fType(GR_GL_VERTEX_SHADER) {} in GR_DEFINE_CREATOR()
DDebugGLTestContext.cpp520 GrAlwaysAssert(GR_GL_VERTEX_SHADER == type || in createShader()
/external/skia/src/gpu/gl/builders/
DGrGLShaderStringBuilder.cpp65 case GR_GL_VERTEX_SHADER: programKind = SkSL::Program::kVertex_Kind; break; in translate_to_glsl()
155 case GR_GL_VERTEX_SHADER: typeName = "Vertex"; break; in GrGLCompileAndAttachShader()
DGrGLProgramBuilder.cpp119 if (!this->compileAndAttachShaders(fVS, programID, GR_GL_VERTEX_SHADER, &shadersToDelete, in finalize()
164 GrGLPrintShader(fGpu->glContext(), GR_GL_VERTEX_SHADER, fVS.fCompilerStrings.begin(), in finalize()
/external/skia/bench/
DGLBench.cpp74 type == GR_GL_VERTEX_SHADER ? SkSL::Program::kVertex_Kind in CompileShader()
108 GrGLuint vertexShader = CompileShader(context, vshader, GR_GL_VERTEX_SHADER); in CreateProgram()
/external/skia/src/gpu/gl/
DGrGLDefines.h543 #define GR_GL_VERTEX_SHADER 0x8B31 macro
DGrGLGpu.cpp3526 GR_GL_VERTEX_SHADER, &str, &length, 1, in createCopyProgram()
3684 GR_GL_VERTEX_SHADER, &str, &length, 1, in createMipmapProgram()
3759 GrGLCompileAndAttachShader(*fGLContext, fStencilClipClearProgram, GR_GL_VERTEX_SHADER, in createStencilClipClearProgram()
DGrGLCaps.cpp1348 return GR_GL_VERTEX_SHADER; in shader_type_to_gl_shader()