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Searched refs:Game (Results 1 – 25 of 28) sorted by relevance

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/external/vulkan-validation-layers/demos/smoke/
DGame.h25 class Game {
27 Game(const Game &game) = delete;
28 Game &operator=(const Game &game) = delete;
29 virtual ~Game() {} in ~Game()
72 Game(const std::string &name, const std::vector<std::string> &args) in Game() function
DShellWin32.cpp58 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr) in ShellWin32()
166 Game::Key key; in handle_message()
170 key = Game::KEY_ESC; in handle_message()
173 key = Game::KEY_UP; in handle_message()
176 key = Game::KEY_DOWN; in handle_message()
179 key = Game::KEY_SPACE; in handle_message()
182 key = Game::KEY_UNKNOWN; in handle_message()
190 game_.on_key(Game::KEY_SHUTDOWN); in handle_message()
DMain.cpp24 Game *create_game(int argc, char **argv) in create_game()
38 Game *game = create_game(argc, argv); in main()
53 Game *game = create_game(argc, argv); in main()
70 Game *game = create_game(0, nullptr); in android_main()
89 Game *game = create_game(argc, argv); in main()
DShellXcb.cpp84 ShellXcb::ShellXcb(Game &game) : Shell(game) in ShellXcb()
218 Game::Key key; in handle_event()
223 key = Game::KEY_ESC; in handle_event()
226 key = Game::KEY_UP; in handle_event()
229 key = Game::KEY_DOWN; in handle_event()
232 key = Game::KEY_SPACE; in handle_event()
235 key = Game::KEY_UNKNOWN; in handle_event()
247 game_.on_key(Game::KEY_SHUTDOWN); in handle_event()
DShell.h27 class Game; variable
81 Shell(Game &game);
96 Game &game_;
97 const Game::Settings &settings_;
DShellAndroid.cpp68 ShellAndroid::ShellAndroid(android_app &app, Game &game) : Shell(game), app_(app) in ShellAndroid()
173 game_.on_key(Game::KEY_SPACE); in on_input_event()
DShellXcb.h25 ShellXcb(Game &game);
DShellWin32.h25 ShellWin32(Game &game);
DShellWayland.h24 ShellWayland(Game &game);
DShellAndroid.h25 ShellAndroid(android_app &app, Game &game);
DSmoke.h35 class Smoke : public Game {
DCMakeLists.txt24 Game.h
DShellWayland.cpp111 ShellWayland::ShellWayland(Game &game) : Shell(game) { in ShellWayland()
DSmoke.cpp41 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke()
90 Game::attach_shell(sh); in attach_shell()
165 Game::detach_shell(); in detach_shell()
DShell.cpp27 Shell::Shell(Game &game) in Shell()
/external/llvm/test/Transforms/InstCombine/
Ddebuginfo.ll36 !2 = !DIFile(filename: "string.h", directory: "Game")
54 !26 = !DIFile(filename: "bits.c", directory: "Game")
55 !27 = !DIFile(filename: "string.h", directory: "Game")
56 !28 = !DIFile(filename: "bits.c", directory: "Game")
/external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/
Ddebuginfo.ll36 !2 = metadata !{i32 589865, metadata !"string.h", metadata !"Game", metadata !3} ; [ DW_TAG_file_ty…
37 !3 = metadata !{i32 589841, i32 0, i32 12, metadata !"bits.c", metadata !"Game", metadata !"clang v…
/external/replicaisland/src/com/replica/replicaisland/
DGameRenderer.java56 private Game mGame;
64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { in GameRenderer()
DGame.java31 public class Game extends AllocationGuard { class
47 public Game() { in Game() method in Game
DAndouKun.java70 private Game mGame;
126 mGame = new Game(); in onCreate()
/external/icu/icu4c/source/data/lang/
Dkhq.txt27 km{"Kmeer senni, Game here"}
Dtwq.txt26 km{"Kmeer senni, Game here"}
/external/replicaisland/
DREADME.TXT20 Game.java is a layer of abstraction between AndouKun.java and the game loop itself. This class boo…
/external/vulkan-validation-layers/libs/glm/gtx/
Dquaternion.inl243 // Implementation from Stan Melax's Game Programming Gems 1 article
/external/libxml2/result/HTML/
Dwired.html.sax2605 SAX.characters(Dividing to Conquer in VC Game, 30)

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