/external/vulkan-validation-layers/demos/smoke/ |
D | Game.h | 25 class Game { 27 Game(const Game &game) = delete; 28 Game &operator=(const Game &game) = delete; 29 virtual ~Game() {} in ~Game() 72 Game(const std::string &name, const std::vector<std::string> &args) in Game() function
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D | ShellWin32.cpp | 58 ShellWin32::ShellWin32(Game &game) : Shell(game), hwnd_(nullptr) in ShellWin32() 166 Game::Key key; in handle_message() 170 key = Game::KEY_ESC; in handle_message() 173 key = Game::KEY_UP; in handle_message() 176 key = Game::KEY_DOWN; in handle_message() 179 key = Game::KEY_SPACE; in handle_message() 182 key = Game::KEY_UNKNOWN; in handle_message() 190 game_.on_key(Game::KEY_SHUTDOWN); in handle_message()
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D | Main.cpp | 24 Game *create_game(int argc, char **argv) in create_game() 38 Game *game = create_game(argc, argv); in main() 53 Game *game = create_game(argc, argv); in main() 70 Game *game = create_game(0, nullptr); in android_main() 89 Game *game = create_game(argc, argv); in main()
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D | ShellXcb.cpp | 84 ShellXcb::ShellXcb(Game &game) : Shell(game) in ShellXcb() 218 Game::Key key; in handle_event() 223 key = Game::KEY_ESC; in handle_event() 226 key = Game::KEY_UP; in handle_event() 229 key = Game::KEY_DOWN; in handle_event() 232 key = Game::KEY_SPACE; in handle_event() 235 key = Game::KEY_UNKNOWN; in handle_event() 247 game_.on_key(Game::KEY_SHUTDOWN); in handle_event()
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D | Shell.h | 27 class Game; variable 81 Shell(Game &game); 96 Game &game_; 97 const Game::Settings &settings_;
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D | ShellAndroid.cpp | 68 ShellAndroid::ShellAndroid(android_app &app, Game &game) : Shell(game), app_(app) in ShellAndroid() 173 game_.on_key(Game::KEY_SPACE); in on_input_event()
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D | ShellXcb.h | 25 ShellXcb(Game &game);
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D | ShellWin32.h | 25 ShellWin32(Game &game);
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D | ShellWayland.h | 24 ShellWayland(Game &game);
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D | ShellAndroid.h | 25 ShellAndroid(android_app &app, Game &game);
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D | Smoke.h | 35 class Smoke : public Game {
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D | CMakeLists.txt | 24 Game.h
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D | ShellWayland.cpp | 111 ShellWayland::ShellWayland(Game &game) : Shell(game) { in ShellWayland()
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D | Smoke.cpp | 41 : Game("Smoke", args), multithread_(true), use_push_constants_(false), in Smoke() 90 Game::attach_shell(sh); in attach_shell() 165 Game::detach_shell(); in detach_shell()
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D | Shell.cpp | 27 Shell::Shell(Game &game) in Shell()
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/external/llvm/test/Transforms/InstCombine/ |
D | debuginfo.ll | 36 !2 = !DIFile(filename: "string.h", directory: "Game") 54 !26 = !DIFile(filename: "bits.c", directory: "Game") 55 !27 = !DIFile(filename: "string.h", directory: "Game") 56 !28 = !DIFile(filename: "bits.c", directory: "Game")
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/external/swiftshader/third_party/LLVM/test/Transforms/InstCombine/ |
D | debuginfo.ll | 36 !2 = metadata !{i32 589865, metadata !"string.h", metadata !"Game", metadata !3} ; [ DW_TAG_file_ty… 37 !3 = metadata !{i32 589841, i32 0, i32 12, metadata !"bits.c", metadata !"Game", metadata !"clang v…
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/external/replicaisland/src/com/replica/replicaisland/ |
D | GameRenderer.java | 56 private Game mGame; 64 public GameRenderer(Context context, Game game, int gameWidth, int gameHeight) { in GameRenderer()
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D | Game.java | 31 public class Game extends AllocationGuard { class 47 public Game() { in Game() method in Game
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D | AndouKun.java | 70 private Game mGame; 126 mGame = new Game(); in onCreate()
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/external/icu/icu4c/source/data/lang/ |
D | khq.txt | 27 km{"Kmeer senni, Game here"}
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D | twq.txt | 26 km{"Kmeer senni, Game here"}
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/external/replicaisland/ |
D | README.TXT | 20 Game.java is a layer of abstraction between AndouKun.java and the game loop itself. This class boo…
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/external/vulkan-validation-layers/libs/glm/gtx/ |
D | quaternion.inl | 243 // Implementation from Stan Melax's Game Programming Gems 1 article
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/external/libxml2/result/HTML/ |
D | wired.html.sax | 2605 SAX.characters(Dividing to Conquer in VC Game, 30)
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